For those who enjoy the raw data as much as I do will be especially interested in Tiger Styles recent blog post about the lifetime sales numbers for both of their iOS titles: Walking Mars and Spider: The Secret of Bryce Manor. The comparison between the two titles (including the $4.99 and $2.99 price marks), the niche status of Walking Mars and what they hope to do to boost sales and exposure.
“ As a result, we take on a lot of risk. We care a lot about innovating and inventing new forms of gameplay and moving the medium forward in some small way. Broadly speaking, these goals have been of greater importance to us than the goal of “being a mega-profitable business.” That said, we always keep an eye on the market and our own ability to make an impact there. For Tiger Style to continue its existence and stay independent, we literally HAVE TO sell copies of our games. Lots of them, in fact.
Our very existence should hopefully demonstrate that it is POSSIBLE to survive with a company focused on innovation and gameplay, but that doesn’t mean that it’s an easy thing to do. By sharing our sales numbers with the public, perhaps we can encourage others to take similar risks — with a cautious eye on the potential pitfalls.”
TALK! About this on the forums!