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by RobinH
Thu Jul 31, 2014 6:38 pm
Forum: Old SpeedGame Discussion
Topic: Now that we're done making our speedgames...
Replies: 11
Views: 3095

Re: Now that we're done making our speedgames...

I'll have to pass, but I'm excited about the potential with a bunch of Speedgame Survivors on the team.

A lot of the time these projects are a bunch of talk and not much action, but you guys are able to do much better!
by RobinH
Tue Jul 29, 2014 9:42 pm
Forum: Old SpeedGame Discussion
Topic: SpeedGame Pre-Voting Disclosures READ THIS!
Replies: 11
Views: 3891

Re: SpeedGame Pre-Voting Disclosures READ THIS!

I should mention Sam made this list of questions because I mentioned that while I like the current voting scheme a lot, it doesn't really account for whether the art and music (for example) are original or canned, and likewise, it doesn't account for other major factors like team size and experience...
by RobinH
Tue Jul 29, 2014 7:12 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | Mene-Mene
Replies: 20
Views: 5690

Re: Dev Blog | Mene-Mene

Mene-Mene wrote:RobinH, that's a bug. I have no idea what's happening.

Weird - so it's not just me? Has anyone else seen that?

Also, we've been wondering if your game is called "Boundless Flight" or "Bloodless Flight". There are references to both in the game.
by RobinH
Mon Jul 28, 2014 7:21 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | Mene-Mene
Replies: 20
Views: 5690

Re: Dev Blog | Mene-Mene

I tried playing the Mac build, and it runs okay, but when I try to shoot (by holding down the left mouse button) the shots just go to the right (east). Pretty weird; am I missing something?
by RobinH
Mon Jul 28, 2014 7:19 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

Great game ROM12, didn't had time to play the full game yet, I stopped at bringing the dragon's tooth back. After that I was also trapped I think, I got the higher jump and when I went back to the cave where the dragon's tooth was I couldn't come back because I had such a high jump I kept jumping a...
by RobinH
Fri Jul 25, 2014 5:48 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

And now, the exciting conclusion: part 3 of 3 of the development diaries. Again, SPOILER ALERT: July 17 Robin: implemented flying pet. actiontexts can now have a sprite associated for use with castlefolk. Sam: Map07 work, tile work, hooked up "doors" between maps00-05. John: made spear spr...
by RobinH
Fri Jul 25, 2014 5:44 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

This is cool guys. It actually reminds me of Jill of the Jungle a good bit. (Anyone know that game?) Thanks, and no, I don't think I ever heard of Jill of the Jungle. Interesting that it was a competitor to Commander Keen, and that it was made by Epic! So it's a fairly important piece of video game...
by RobinH
Thu Jul 24, 2014 8:56 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

brandav wrote:Don't worry, I didn't use it to cheat... that much :D

:) Well, it's also more difficult, due to the tougher collision. Might balance out.
by RobinH
Thu Jul 24, 2014 8:14 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

In the game, if you press C the collision detection images show up on-screen. I'm guessing you probably meant to disable that. Oh, maybe we didn't update the .zip again after we noticed that. We also tweaked some dialog and make the background to player collision more fair, before Mack closed t...
by RobinH
Thu Jul 24, 2014 1:51 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

It seems that particularly on Windows machines, the game seems to run in slow motion in Firefox. The footage Mack captured for this year's Speedgame summary video shows this.

So if the game seems to be running slow, please try Chrome instead. It should move along at more of a Mario pace.
by RobinH
Thu Jul 24, 2014 1:49 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

NOTE: MAY CONTAIN SPOILERS Here's part 2 of 3, of our development diary. July 12 Sam: Map02 (mountain) work. Made mapDoors arrays that tracks the various entrances and exits from the maps, and how they link. Added new graphics engine ability to have animations within an image. Worked on lava art. Jo...
by RobinH
Thu Jul 24, 2014 1:45 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

Very cool. wish I'd made game development logs in a diary. o well, maybe next year. Yeah, I really like reading them, hope you (and others) do next year. Sam is planning on making more details notes of his progress next year too, I didn't always know exactly what he did apart from vague commit logs...
by RobinH
Wed Jul 23, 2014 8:15 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

In case anyone is interested, I compiled a fairly thorough development diary. Sam and I did most of the development, but John (Sam's brother) chipped in with some awesome sprite art, and Rianna (my eldest daughter) composed and recorded the soundtrack. This is the second time she's worked on a video...
by RobinH
Wed Jul 23, 2014 8:08 pm
Forum: Old SpeedGame Discussion
Topic: Dev Blog | ROM12
Replies: 43
Views: 9406

Re: Dev Blog | ROM12

ExevaloN: won't hurt for us to look at your pic, sure Typically we use the real NES palette in our games, but have been known to be unfaithful to it at times. John and Sam do all the art, but I'll remind them to check this thread. brandav: thanks, it was pretty ambitious, and a lot of it came togeth...
by RobinH
Thu Jul 03, 2014 10:27 pm
Forum: Faith Talk, Prayer Requests/Praise & Bible Studies
Topic: Coworker Passing
Replies: 3
Views: 2702

Re: Coworker Passing

Sorry to hear, praying here for you and them.
by RobinH
Tue Aug 20, 2013 7:40 pm
Forum: Old SpeedGame Discussion
Topic: Rom12 SpeedGame blog
Replies: 8
Views: 1943

Re: Rom12 SpeedGame blog

Thanks as always for the detailed write-up Bugala. It seems like maybe you liked this better than any of our previous games! Can you describe the double hit from the alien ship more? Sounds like a bug, but I never noticed that happening myself. I added a MILES countdown to the game now, we can put a...
by RobinH
Wed Mar 13, 2013 11:12 am
Forum: The Biz: Conference, Marketing, Distribution, PR Discussion
Topic: Mobile App Success Strategies
Replies: 2
Views: 2069

Re: Mobile App Success Strategies

bdmccowan wrote:I'm not getting any results when I search for Open Fire Gold in the app store.

I'm guessing that they didn't renew their iOS dev license, so their game(s) got pulled from the app store.

Here's my company's games, for what it's worth: https://itunes.apple.com/artist/p1xl/id336817718
by RobinH
Sat Aug 04, 2012 9:25 pm
Forum: Project Announcements, Showcase and Developments
Topic: Meaty Christ-based old school RPG!
Replies: 18
Views: 5365

Re: Meaty Christ based old school RPG

The subject line *really* needs a hyphen between "Christ" and "based". Please.
by RobinH
Sat Aug 04, 2012 9:24 pm
Forum: Old SpeedGame Discussion
Topic: SpeedGame 2012 Voting Results!
Replies: 6
Views: 2570

Re: SpeedGame 2012 Voting Results!

Congrats to everybody who entered!

Thanks for running the voting, Mack and Clint, and anyone else who helped.
by RobinH
Mon Jul 23, 2012 9:48 pm
Forum: Project Announcements, Showcase and Developments
Topic: The SHOWCASE Thread!....Post your released projects
Replies: 10
Views: 2449

Veggie Tales: LarryBoy and the Bad Apple (Game Boy Advance)

http://www.youtube.com/watch?v=btXhtZMgO2k This is a longplay video I found of the first commercial console game I worked on, back in 2006. I did almost all of the gameplay code, while the other programmer worked on engine code, and support tools for creating and displaying the levels and so on. I ...

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