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by JMAC
Sat Aug 07, 2010 7:59 am
Forum: Project Announcements, Showcase and Developments
Topic: Talk is Cheap! Post what you're working on.
Replies: 2003
Views: 194137

Re: Talk is Cheap! Post what you're working on.

I think I can say that every project I've been working on (work and fun) has taken a turn towards disaster the past few weeks. But there is a golden shiny wire of hope. My work program, I simply decided to redesign when I looked more carefully at the code I'm injecting it into (as well as the physic...
by JMAC
Mon Aug 02, 2010 9:29 pm
Forum: Project Announcements, Showcase and Developments
Topic: What do games do better?
Replies: 9
Views: 1365

Re: What do games do better?

When I read HanClinto's questions, I tried to think along the lines of, "Well, what does a game have that other media do not?" Every game, from "Go Fish" to Final Fantasy XIV, has rules, and a way to win or lose according to those rules. Similarly, real life has rules, and "...
by JMAC
Sat Jul 03, 2010 2:36 pm
Forum: Project Announcements, Showcase and Developments
Topic: Talk is Cheap! Post what you're working on.
Replies: 2003
Views: 194137

Re: Talk is Cheap! Post what you're working on.

It's been a while since I've been active on the forums (my last activity had to do with the Proverbs-themed summer speed game) - school's had a way of keeping me occupied with less "game coding" and more "thesis/paper writing" and... FORTRAN. But within the past few weeks, I've h...
by JMAC
Sat Jul 03, 2010 2:21 pm
Forum: Other Discussions, Introducing Yourself and General
Topic: Best PlayStation 1 Games?
Replies: 13
Views: 2828

Re: Best PlayStation 1 Games?

I can second the caveat on Xenogears - the plot to this game (especially the second disc) throws out several themes that (quite deliberately) try to question the truth of Scripture. You might consider just picking up the soundtrack. For platformers, I can second the recommendation on Tomba and Tomba...
by JMAC
Tue Sep 23, 2008 5:24 pm
Forum: Other Discussions, Introducing Yourself and General
Topic: The Neverhood
Replies: 11
Views: 2153

Re: The Neverhood

I got the demo downloaded (from http://www.download.com , I think) and then I ran it even on Vista - I just had to use the right-click menu, then go into the Compatibility tab and check the box; finally, use that scrollbox and select Windows 95. Most of the game (you know, the two screens worth of g...
by JMAC
Tue Sep 23, 2008 5:20 pm
Forum: Other Discussions, Introducing Yourself and General
Topic: Open Pandora - better than the PSP or DS Lite?
Replies: 46
Views: 10195

Re: Open Pandora - better than the PSP or DS Lite?

Secret Maryo Chronicles. http://www.secretmaryo.org/

Just downloaded it today (on Linux with the package manager), and now I must see it in handheld form, ha ha. Now all we need is an open source Smash Bros...
by JMAC
Mon Sep 22, 2008 6:38 pm
Forum: Other Discussions, Introducing Yourself and General
Topic: The Neverhood
Replies: 11
Views: 2153

Re: The Neverhood

YYESSSS!!! I gotta say, when I first saw SSquared started this thread I was geared up to see the Neverhood appearing on that game give-away he references frequently - not quite yet! I saw that demo at a friend's house (but never the full version), but I did play Skullmonkeys for PlayStation - a diff...
by JMAC
Sun Sep 14, 2008 12:12 pm
Forum: Project Announcements, Showcase and Developments
Topic: Announcing Chicken Target (Beta)
Replies: 11
Views: 2133

Re: Announcing Chicken Target (Beta)

Ha ha, very nice! I also like the music, and the overall feel is a good fit.
by JMAC
Fri Sep 12, 2008 2:22 pm
Forum: Other Discussions, Introducing Yourself and General
Topic: Atmosphir: free tool for platform game design
Replies: 6
Views: 1332

Re: Atmosphir: free tool for platform game design

Excellent. If they let you into the source to mess with the physics (add in crazy things like seesaws, inverting gravity, etc.), most excellent.
by JMAC
Fri Aug 22, 2008 7:47 pm
Forum: Project Announcements, Showcase and Developments
Topic: Post Mortem: JMAC's Visitors from Sheba
Replies: 6
Views: 2349

Re: Post Mortem: JMAC's Visitors from Sheba

http://web.utk.edu/~jmcdonne/csoft/sheba_timed.zip I've done a little work on it, with a preliminary timer mechanism attemptedly stuck in there. I also (rightly) redid the motion to use Runge-Kutta integration - this may or may not be noticeable, but it's there. I still need to tinker with all the ...
by JMAC
Fri Aug 22, 2008 7:32 pm
Forum: Project Announcements, Showcase and Developments
Topic: (No Speedgame Judges) Forum Fav.: CDN Speedgame '08 Champion
Replies: 17
Views: 3186

Re: (No Speedgame Judges) Forum Fav.: CDN Speedgame '08 Champion

I like the three options idea, or I'd even be covered if we could vote on each list (though that probably wouldn't cover everyone, ha ha).
by JMAC
Fri Aug 22, 2008 6:00 am
Forum: Project Announcements, Showcase and Developments
Topic: Post Mortem: JMAC's Visitors from Sheba
Replies: 6
Views: 2349

Re: Post Mortem: JMAC's Visitors from Sheba

@HeardtheWord: Ha ha, thank you for trying it out! To get the rod of correction, unless by "can't move fast enough" you mean the game speed is way off (I'll be paranoid about that till the end of time now!), the easiest thing to do is, from the platform immediately below the rod, jump from...
by JMAC
Wed Aug 20, 2008 8:29 pm
Forum: Project Announcements, Showcase and Developments
Topic: Parsed-Modem: CPUFreak91
Replies: 2
Views: 1044

Re: Parsed-Modem: CPUFreak91

I enjoyed playing your game in the early stages of development (albeit mischievously, ha ha), and the finished product is excellent. The puzzles are well-done, and the control worked very well. I must say I like the move from teeter-totter to lifts - it looks like it let you do a lot more than a tee...
by JMAC
Wed Aug 20, 2008 7:59 pm
Forum: Project Announcements, Showcase and Developments
Topic: Post-Mortem: Newton and the Fig Tree
Replies: 5
Views: 1663

Re: Post-Mortem: Newton and the Fig Tree

I enjoyed this game a lot - I am definitely partial to platformers, and one with well-thought-out Christian and gospel-centered symbolism is most excellent. I'm just slow enough that I might not have caught the symbols' interpretation without your readme file, but that's what readme files are there ...
by JMAC
Wed Aug 20, 2008 7:45 pm
Forum: Project Announcements, Showcase and Developments
Topic: Post-Mortem: Crossblade Games
Replies: 9
Views: 2614

Re: Post-Mortem: Crossblade Games

Thank you for the hints, HanClinto - I'll have to give it another try tomorrow, remembering to "think puzzle".
by JMAC
Wed Aug 20, 2008 3:37 pm
Forum: Project Announcements, Showcase and Developments
Topic: Post-Mortem: Jestermax
Replies: 8
Views: 1970

Re: Post-Mortem: Jestermax

I got to the Evil Tree!

Spoiler! :
"BLAAARG!"
by JMAC
Wed Aug 20, 2008 2:07 pm
Forum: Project Announcements, Showcase and Developments
Topic: Post-Mortem: Crossblade Games
Replies: 9
Views: 2614

Re: Post-Mortem: Crossblade Games

I enjoyed playing the game! It was tough at times when the guards could spot you off screen (I gave my own game the exact same problem), but at least the player character does a panic animation to give you a heads-up. Once I played through it PATIENTLY (stealth isn't one of my finer qualities), I ma...
by JMAC
Wed Aug 20, 2008 1:01 pm
Forum: Other Discussions, Introducing Yourself and General
Topic: CPUFreak91's Speedgame '08 Ratings
Replies: 11
Views: 2504

Re: CPUFreak91's Speedgame '08 Ratings

Timers have kicked me in the keister. Or maybe old CPU needs to work on his reflexes? Ha ha. Thank you for the review, CPU - definitely an encouragement to me to never take shortcuts! I am working on the timer system now, but that ended up throwing off a few other things so I need to be a little car...
by JMAC
Wed Aug 20, 2008 12:37 pm
Forum: Project Announcements, Showcase and Developments
Topic: Post-Mortem: HeardTheWord
Replies: 1
Views: 952

Re: Post-Mortem: HeardTheWord

All right, I actually had to try this on Linux to get it to work (my WinZip didn't seem to be happy decompressing the file, just giving me a blank folder...), which is pretty funny. I thought it was pretty fun running around collecting all the wood and fish for the guy's quota. At the beginning I ha...
by JMAC
Wed Aug 20, 2008 12:22 pm
Forum: Project Announcements, Showcase and Developments
Topic: Post Mortem: JMAC's Visitors from Sheba
Replies: 6
Views: 2349

Re: Post Mortem: JMAC's Visitors from Sheba

Thanks for the kind words! I saw CPU's ratings, it looked like it ran badly for him (because I left out the timers!) - does that mean you didn't run into that same problem? Either way, I am still tinkering with this little guy - I have already put the timer system in... but it threw off all my caref...

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