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by Matthew
Wed Jun 08, 2011 7:59 am
Forum: Project Announcements, Showcase and Developments
Topic: Talk is Cheap! Post what you're working on.
Replies: 2003
Views: 232718

Re: Talk is Cheap! Post what you're working on.

Spent last weekend working on some Lua stuff in Love2D for a simple game I wanted to complete for my kids (possibly others) to enjoy. Turned out to be taking more time than I wanted and I wasn't happy with the results. So I decided to switch over to TGB with the project, which actually gives me so m...
by Matthew
Tue May 17, 2011 10:30 am
Forum: Project Announcements, Showcase and Developments
Topic: Game Design 101
Replies: 1
Views: 935

Game Design 101

A must read! Yes, even the comments!

http://www.gamasutra.com/blogs/LewisPul ... t_Time.php" target="_blank
by Matthew
Fri Oct 15, 2010 6:54 am
Forum: Programming, Art, Design, Sound & Music!
Topic: Plastic Animation Paper
Replies: 0
Views: 1128

Plastic Animation Paper

The PRO version (4.0)...FREE! This is a traditional animation tool...but without all of the mess! Get it here and learn more about how it works here . You can also learn more about the tool on their old website . Works with the mouse or a tablet (WACOM preferred, but you'll have to try what you have...
by Matthew
Fri Oct 15, 2010 6:00 am
Forum: Programming, Art, Design, Sound & Music!
Topic: Digital Sequencers and such [FREE]
Replies: 2
Views: 1210

Digital Sequencers and such [FREE]

I happened to be looking for some quality FREE music/sound sequencing tools and came across some great stuff I figured others here might be interested in...so here goes: ========== SampleTank Free from IK Multimedia This is a PRO tool, though an older version, and includes over 200 samples...and the...
by Matthew
Mon Sep 27, 2010 8:43 am
Forum: Old SpeedGame Discussion
Topic: Speedgame 2010 WINNERS!
Replies: 7
Views: 3551

Re: Speedgame 2010 WINNERS!

Thanks Han, and everyone else that participated in any way, for this year's contest. It was my first go, and I enjoyed working with Jestermax on our project. Thanks to everyone who played our game and voted - even if it wasn't for us :)
by Matthew
Thu Sep 02, 2010 10:49 am
Forum: Project Announcements, Showcase and Developments
Topic: Talk is Cheap! Post what you're working on.
Replies: 2003
Views: 232718

Re: Talk is Cheap! Post what you're working on.

some character art...a long time coming...but things are starting to take shape :)

Image
by Matthew
Wed Sep 01, 2010 10:08 am
Forum: Old SpeedGame Discussion
Topic: Bad Donkey Speedgame Dev Blog
Replies: 13
Views: 4766

Re: Bad Donkey Speedgame Dev Blog

If you're expecting 60+ frames per second, then yeah this game is slow. It isn't designed to be a first person shooter or any other kind of fast-paced game It should also be noted, this particular engine is a first run...so...it isn't exactly optimized like something compared to Unreal, etc. :P I'll...
by Matthew
Wed Sep 01, 2010 7:29 am
Forum: Programming, Art, Design, Sound & Music!
Topic: Art Advice, Help, Workshop?
Replies: 10
Views: 2529

Re: Art Advice, Help, Workshop?

I think I came across your portfolio before...maybe through gameace?

Very nice stuff :) Welcome and hope you can be a great asset to the various budding developers here :)
by Matthew
Wed Sep 01, 2010 6:12 am
Forum: Old SpeedGame Discussion
Topic: Bad Donkey Speedgame Dev Blog
Replies: 13
Views: 4766

Re: Bad Donkey Speedgame Dev Blog

Mene: Thanks for your comments :) Bugala: Thanks for playing the game and the feedback. That is not a bug. The place on the other side of the gate is Hae'K - a land of darkness and emptiness and woe. The portal you took on the path was supposed to send you there (and not the right path to take). The...
by Matthew
Tue Aug 31, 2010 10:45 am
Forum: Old SpeedGame Discussion
Topic: ALittleBC DevBlog - Kinda :D
Replies: 28
Views: 9539

Re: ALittleBC DevBlog - Kinda :D

Haha, that was actually quite fun. Had trouble getting to the second level though...the menu wouldn't work for me after I finished Level 1. I'd like to see this completed. I'd suggest you add some sort of display feature to let the player know they can slide their view to the right/left...maybe a "!...
by Matthew
Mon Aug 30, 2010 8:17 pm
Forum: Old SpeedGame Discussion
Topic: Bad Donkey Speedgame Dev Blog
Replies: 13
Views: 4766

Re: Bad Donkey Speedgame Dev Blog

The compressed game can be found here (I think)
by Matthew
Mon Aug 30, 2010 10:18 am
Forum: Old SpeedGame Discussion
Topic: Bad Donkey Speedgame Dev Blog
Replies: 13
Views: 4766

Bad Donkey Speedgame Dev Blog

Jestermax and I teamed up this year. We're going to do a postmortem blog about this project later, but we'd figure a couple of teaser images might be nice :P [thumb=big]http://www.bluehourstudios.com/cdnsg2010/title_screenshot.png[/thumb] [thumb=big]http://www.bluehourstudios.com/cdnsg2010/talking_c...
by Matthew
Wed Jun 30, 2010 6:45 am
Forum: Project Announcements, Showcase and Developments
Topic: Talk is Cheap! Post what you're working on.
Replies: 2003
Views: 232718

Re: Talk is Cheap! Post what you're working on.

Blacko: Wow, really nice work. Sculptris looks incredible...but finding information on what it can do is a challenge. Is it just a modeler or can it animate? What formats does it work with - can it import/export?
by Matthew
Wed Jun 30, 2010 6:29 am
Forum: Project Announcements, Showcase and Developments
Topic: The Superhero FPS dev is finally underway
Replies: 4
Views: 1071

Re: The Superhero FPS dev is finally underway

I haven't followed your design on this project, so I am assuming you want to load zones as needed on demand. You have a couple of options, as I see it, to achieve your objectives with your zones/levels: You can make a very complicated model that includes everything (underground areas and above-groun...
by Matthew
Thu Jun 24, 2010 8:01 am
Forum: Project Announcements, Showcase and Developments
Topic: Talk is Cheap! Post what you're working on.
Replies: 2003
Views: 232718

Re: Talk is Cheap! Post what you're working on.

Blah. Been busy for quite a while...still doing the school thing and the family thing. Grabbed TGB recently and have been working with it...been doing some writing/designing/drawing/etc. Only so much time to fit everything in...maybe I'll get some images up soon :P
by Matthew
Thu Jun 25, 2009 5:42 am
Forum: Old SpeedGame Discussion
Topic: Developer Blog: Jestermax
Replies: 27
Views: 8186

Re: Developer Blog: Jestermax

Wow! I know I'm not the only one to playtest this one, but...WOW...haha...Guybrush Threepwood on hallucinogens :D Awesome!
by Matthew
Fri May 22, 2009 6:44 am
Forum: Programming, Art, Design, Sound & Music!
Topic: Our Unnamed iPhone RPG Project
Replies: 21
Views: 4641

Re: Our Unnamed iPhone RPG Project

Sam/Robin: glad you started a thread on this project. I'm looking forward to reading/seeing how this progresses! Wish you both the best on this, it looks great so far! Love the blood-stained teeth/pincers :twisted: and nice golem! 8-)
by Matthew
Wed May 13, 2009 7:33 am
Forum: Programming, Art, Design, Sound & Music!
Topic: Publically announcing my indie game: QoobTris
Replies: 5
Views: 1327

Re: Publically announcing my indie game: QoobTris

Congrats! Good to see you active again :) And congrats on the wedding! Sent you a PM :)
by Matthew
Wed Apr 29, 2009 12:00 pm
Forum: Programming, Art, Design, Sound & Music!
Topic: "Minimal violence" conflict
Replies: 9
Views: 2020

Re: "Minimal violence" conflict

CPU, seems you guys are looking at what the ESRB would rate an "E". You didn't quite go into detail on all of the antics of the player and other characters in the game as far as the issue of "violence", so it is a bit challenging to answer you on a scale of 1 to 10 where your gam...
by Matthew
Wed Apr 29, 2009 11:55 am
Forum: Other Discussions, Introducing Yourself and General
Topic: Hello!
Replies: 13
Views: 2842

Re: Hello!

Welcome :)

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