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by brownboot
Mon Oct 06, 2014 5:33 am
Forum: Project Announcements, Showcase and Developments
Topic: Talk is Cheap! Post what you're working on.
Replies: 2003
Views: 232729

Re: Talk is Cheap! Post what you're working on.

That promo is very premium, as they say.
by brownboot
Thu Sep 18, 2014 8:58 am
Forum: Other Discussions, Introducing Yourself and General
Topic: Hey
Replies: 3
Views: 1414

Re: Hey

Welcome! ONV looks good, good luck on the iOS front.

Feel free to hit me up if you need any dev stuff, I have a lot of contractors I work with regularly when I'm too busy to do stuff myself.
by brownboot
Sun Aug 31, 2014 3:02 pm
Forum: Help Wanted
Topic: [PAID/UNPAID] Looking for an opportunity and help.
Replies: 3
Views: 1311

Re: [PAID/UNPAID] Looking for an opportunity and help.

What kind of skills sets and where could I go or who would I get involved with to build these skills sets? Every other skill involved in making a game is more valuable than being a designer when it comes to getting a job. Designer's Notebook: How to Get Started in the Game Industry: Part I by Ernes...
by brownboot
Fri Aug 29, 2014 8:50 am
Forum: Programming, Art, Design, Sound & Music!
Topic: Mathematical formula to halve the amount each doubling.
Replies: 1
Views: 1816

Re: Mathematical formula to halve the amount each doubling.

Exponential Decay: http://www.regentsprep.org/regents/math/algebra/ae7/expdecayl.htm //fake C# go TempInvestment //variable for how much you're adding this time NewInvestment // the amount you're adding to the total BuildInvestment //total you've invested so far BuildCost // how much you need to inv...
by brownboot
Fri Aug 29, 2014 8:31 am
Forum: Help Wanted
Topic: [PAID/UNPAID] Looking for an opportunity and help.
Replies: 3
Views: 1311

Re: [PAID/UNPAID] Looking for an opportunity and help.

Entry level design jobs don't exist, you're going to have to get in with another skillset.
by brownboot
Wed Aug 13, 2014 3:04 pm
Forum: Project Announcements, Showcase and Developments
Topic: Wild Wings - New Project
Replies: 8
Views: 2384

Re: Wild Wings - New Project

Hey gang,

The final plane of our core roster is now done!

http://dicewrenchdesigns.com/wp-content ... p_ef2k.jpg[/thumb]

Now back to reading server documentation!
by brownboot
Thu Jul 31, 2014 5:26 pm
Forum: Community Game
Topic: Community Game: Lets get started - The Graphics part.
Replies: 41
Views: 12847

Re: Community Game: Lets get started - The Graphics part.

Hey gang, bugala and I chatted on the IRC earlier today and we had a graphics brainstorm. Here are a few things we decided: 1. We didn't want to use the bean guys, it was too much like veggie tales. 2. We wanted to do a pixel art style because the art is easy to produce. 3. We didn't want to hand dr...
by brownboot
Mon Jun 02, 2014 5:57 pm
Forum: Project Announcements, Showcase and Developments
Topic: Wild Wings - New Project
Replies: 8
Views: 2384

Re: Wild Wings - New Project

Thanks for the props guys! Bugala those are great, thanks for sharing!

Here's a concept I did the other day for one of the levels I'll be building:

http://dicewrenchdesigns.com/wp-content ... level1.jpg[/thumb]
by brownboot
Fri May 30, 2014 6:02 am
Forum: Project Announcements, Showcase and Developments
Topic: Wild Wings - New Project
Replies: 8
Views: 2384

Wild Wings - New Project

Hey gang! Some amazing looking posts recently, very excited to see all the projects everybody has been up to! Here's one I've been working on: [thumb=large]http://wildwingsgame.com/assets/img/f14tomcat_warrav.jpg[/thumb] http://www.wildwingsgame.com Wild Wings is a throwback aerial combat game. Focu...
by brownboot
Mon Apr 22, 2013 4:45 pm
Forum: Community Game
Topic: Community Game: Lets get started - The Story
Replies: 33
Views: 10125

Re: Community Game: Lets get started - The Story

Thats a good point b-o. I don't think Chapter 1 should be playable. Diabolus and his council specifically agree not to attack Mansoul but to trick the town into being let in, which is an essential detail in terms of the overall plot. Also, the librivox audiobook is public domain. It could easily be ...
by brownboot
Sun Apr 21, 2013 6:05 am
Forum: Community Game
Topic: Community Game: Lets get started - The Graphics part.
Replies: 41
Views: 12847

Re: Community Game: Lets get started - The Graphics part.

Here's some cavalry. [thumb=large]http://blog.allenwhite.com/wp-content/uploads/2013/04/commgame_beanwarriors2.jpg[/thumb] As you can see the basic shapes are really straight forward, just interconnected bean shapes. No limbs so all the animation will be squash/stretch and swinging the props, etc. N...
by brownboot
Sun Apr 21, 2013 4:29 am
Forum: Community Game
Topic: Community Game: Lets get started - The Story
Replies: 33
Views: 10125

Re: Community Game: Lets get started - The Story

If we do every chapter as its own minigame it'll be too much stuff. The core of the action is; the four captains (and then also emmanuel) taking the city, the defense against satan, emmanuel saves the city again. All of this works under the same set of mechanics for tower defense and reverse tower d...
by brownboot
Sun Apr 21, 2013 4:23 am
Forum: Community Game
Topic: Community Game: Lets get started - The Graphics part.
Replies: 41
Views: 12847

Re: Community Game: Lets get started - The Graphics part.

What do you all think about these little bean guys:

http://blog.allenwhite.com/wp-content/u ... riors1.jpg[/thumb]
by brownboot
Sat Apr 20, 2013 10:48 am
Forum: Community Game
Topic: Community Game: Lets get started - The Graphics part.
Replies: 41
Views: 12847

Re: Community Game: Lets get started - The Graphics part.

bugala; can you give us the very basics of the gameplay? Traditional tower defense? How does the rpg stuff work, etc?

I'll will put together a couple reference sheets for us.
by brownboot
Sat Apr 20, 2013 5:12 am
Forum: Community Game
Topic: Community Game: Lets get started - The Graphics part.
Replies: 41
Views: 12847

Re: Community Game: Lets get started - The Graphics part.

Being able to do one thing consistently with a group is already hard enough, lol. I think we should stick to one style.
by brownboot
Thu Apr 18, 2013 7:39 am
Forum: Community Game
Topic: Community Game: Lets get started - The Story
Replies: 33
Views: 10125

Re: Community Game: Lets get started - The Story

Great story option. I'll give it a listen today while I'm making my wife's anniversary present and try to get a couple sketches in.
by brownboot
Thu Apr 18, 2013 7:34 am
Forum: Community Game
Topic: Community Game: Lets get started - The Graphics part.
Replies: 41
Views: 12847

Re: Community Game: Lets get started - The Graphics part.

I've got some ideas for a few things we can setup early on to make it easy for lots of folks to contribute to the art. Isometric is fine so lets just make that call now.

Once we're set on the story/style we can get some sheets put together and anybody can manipulate them to create additional assets.
by brownboot
Sun Apr 07, 2013 8:11 pm
Forum: Speed Challenges!: Code, Art and Design!
Topic: SpeedArt 15: Early Civilization Japanese RPG Character/Scene
Replies: 2
Views: 1741

Re: SpeedArt 15: Early Civilization Japanese RPG Character/Scene

http://blog.allenwhite.com/wp-content/u ... speed1.png[/thumb]

Smidge under an hour. Nice theme Mack!
by brownboot
Mon Jan 28, 2013 3:35 pm
Forum: Programming, Art, Design, Sound & Music!
Topic: Shakedown's New Art Thread
Replies: 18
Views: 5596

Re: Shakedown's New Art Thread

If you can compile the node setup in Blender the Game Engine should be able to access it. I'd be surprised if somebody hadn't made a compiler. CG isn't real complicated to do by hand either once you compare a few.
by brownboot
Fri Jan 25, 2013 6:22 am
Forum: Programming, Art, Design, Sound & Music!
Topic: Shakedown's New Art Thread
Replies: 18
Views: 5596

Re: Shakedown's New Art Thread

Not necessarily. You can use the alpha channel of your existing diff map, or really any channel. Lots of shader tricks if you want to get crazy.

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