Our Unnamed iPhone RPG Project

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Sparkworker
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Re: Our Unnamed iPhone RPG Project

Postby Sparkworker » Sun Jun 07, 2009 3:54 pm

Oh, yes, definately a rewrite. I guess that's always what I've had in mind when I say port, especially with such a big gap between consoles in terms of hardware.

But I figure, it's the engine that's most work - So long as you've stored all your assets in separate files, you simply make counterparts for them in the new engine and load away! I guess it all depends on your game.
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Realm Master
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Re: Our Unnamed iPhone RPG Project

Postby Realm Master » Wed Jun 10, 2009 11:39 pm

I still think its a feasable idea, and If you have the resources it could very well be profitable, but it still all up to you.

I'm just thinking XNA could use some support, but then agian if I was so concerned I should be making my own game for it. :P
aaaah, the joys of programming. I just might get back into that.
Lava, June 10th 2008:
"You can take the Realm out of the girls thread but you can't take the girls thread out of the Realm...."
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