True, but in some cases it might be harder to not offend. At least between Christians and 'the rest' there are two sides. If you make an openly Christian game and have Christians as your target market, that's still a lot of different sides to take on. Why? All the little different branches and doctrines. Do you make the game with catholic overtones? Do you portray Jesus as white, black or middle eastern? And if you intend on proving things about the Passion of Christ in your game, then there's finding and using (and making it fun) credible evidence (which can be debated by everyone).It's interesting that they're obviously talking about it from the perspective of games made my secular games companies - so the fear of offending whichever faith their game "discusses" is at the front of their mind. I hope that a game made by Christians about Christian belief would be much safer territory! (if done well, of course)
You've just outlined the mission statement I follow more or less. People look around this world all the time and wonder "where is God in all of this?" God still does his miracles behind the scenes, but the time has come and gone for God to use them to establish his credibility (like through out the bible). History has been written. Eye witness accounts have been recorded. 'Proving' is no longer his agenda. 'Believing' is now ours. Bottom line? We, as Christians, are the hands and feet of God now. There is POWER when the body of Christ shows up and touches a persons life.Lots of people are jaded about religion because they've seen so much hypocrisy come out of it, right? What if they saw characters/a story that initally attracts them because of the profound good it displays, and upon further investigation, turns out to be analogous to the gospel?
Do you think this is feasible? I'm not sure how to do this without making the game play out like the Westminster Confession of Faith.JeTSpice wrote:Personally, in skillfully crafting an analogy, I think it's important that it cannot be used by other religions and wicked interpretations of the word. Contrarily, I think the expose of the Word through symbolism ought to be so thorough and tight that fights against those ideologies in the minds of the players.
...really? I thought people who were negative thinkers bought those books to learn how to change their attitude. :/RockinRickOwen wrote:I think the main problem to overcome with an openly Christian game is who will buy it? Probably just Christians. It's like all those "positive thinking" books. Who buys them? Positive thinkers! They buy them to reinforce their confidence in positive thinking.
My game will probably be geared more towards fellow believers than the unsaved. It's more of an uplifting game designed to go deeper and further into understanding the mysteries of God and just how great and POWERFUL his love is for us as well as how far he's willing to go to make us whole.There's nothing wrong with helping or encouraging our fellow believers in their faith, but any evangelism will be lost with an open approach--the non Christian gamers will be completely turned off and cynical about such a thing.
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