Still not doable. Maybe if you had five or six years of real development experience under your belt and a good engine I'd believe THAT was doable, but even that's a stretch, doing that solo is something closer to like eight or more years I'd think. Yes, there are exceptions, but although I haven't been the most dedicated developer, I've been around for near five years. I'd be hard pressed to make an action game, let alone an FPS. Setting does make things harder, Superhero is going to make a lot of people angry. People have certain conceptions about their heroes and frankly, your perceptions aren't going to agree.the Superhero FPS
If it's single player, they'll be able to cheat period. Your assumption is wrong, any novice can use the Cheat Engine and modify what's in memory in real time. Obfuscation only gets you so far, people who want to do something will do something. If it's multiplayer, you've got a much better chance. But frankly, why do you care? If they cheat in single player, they're ruining the experience for themselves. An experience they paid for, why should you care? If it's multiplayer, why are you thinking that far ahead? Questions that are decades away should be handled as plans and ideas, not as design documents.HOW DO I GET AROUND PEOPLE CHEATING AND CREATING INVINCIBLE SUPERHEROES?
These are the questions of a gamer. A gamer founds his game ideas upon things that sound epic. A developer founds his game ideas upon things that sound fun and are fun from the prototypes he's made. If you want to make a game, don't forget your gamer hat, but buy a developer hat. (metaphorically)WHAT IS MY FOCUS HERE- A SUPERHERO MMO OR A FANTASY MMO?
BIG BATTLES IN THE FANTASY WORLD--HOW DO I MAKE IT INTERESTING FOR ME?
That's a narrow perspective. If your game doesn't push some boundary then it won't sell. It has to push the gameplay, the graphics, the story...or the setting, to a point where it becomes better than an existing game.Setting does make things harder, Superhero is going to make a lot of people angry. People have certain conceptions about their heroes and frankly, your perceptions aren't going to agree.
Strange i didint notice this reply until today.Mene-Mene wrote:Bugala:
Many good engines are data driven, for the most part, all are. Some of this data might be characters in the game, maps or whatever depending on the game. In order to use the engine easily, you provide editors. A text editor edits text. A map editor, might edit maps.
(P.s., not bad formatting. (: )
Wow you really got it worked out! so are you going to use untity to make the MMO?Rick wrote:@Mene (part one) : Progress so far is zilch, zero, nada. Step One: get computer, get connected; Step Two: get Blender, Unity; Step Three: do the models, the zones & the user interface; Step Four: somehow make it so that the play can customize the models, program in powers for the superheroes; Step Five: wrap up the game; Step Six: there's some business aspect to the whole thing that completely eludes me at this point, so this where the whole planning department breaks down.
Users browsing this forum: No registered users and 6 guests