I wasn't concerned with making anything ledgeable. I was more concerned with the connection of the screen representing the game type and adding artistic depth through layers. The foreground elements were shape abstractions. I leave the object designs up to you. It could be a tree, a bug or whatever else you like. What matters is that there is a relateable FG object.Diroh wrote:Sweet! but i can't tell what the stuff on the front is They look like trees but the one on the right kinda looks like... the shadow of a giant Giant bug?
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