JMAC wrote:I enjoyed playing your game in the early stages of development (albeit mischievously, ha ha), and the finished product is excellent. The puzzles are well-done, and the control worked very well.
I must say I like the move from teeter-totter to lifts - it looks like it let you do a lot more than a teeter-totter would, since now the lifts can reasonably sail to an arbitrary height (which you take advantage of very well).
I might've been imagining things, but it almost looked like one of the boxes had a momentary label for its weight, but then I rolled it over wrong and lost it forever (oddly enough, it was the correct 3lbs...).
I like the idea of requiring the player to experiment with the blocks - I thought it was crazy at first when I had to work so hard for the boxes at the conveyor area, but it all gives a nice challenge.
Right now, the farthest I've gotten is the area just past the high ramp (with the one 5lb. lift needed to find a 2lb. box, beside lift needing I think 4lbs.). Somehow, when I went to put two 2lb. boxes on the 4lb. lift, it suddenly changed the weight it wanted - and when I threw the boxes off, it said it wanted 1lb. Nuts - I'll try again tomorrow, without breaking your game (again).
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