I'm planning to make an rpg style for the first of the trilogy. I'm trying to make my David character (artistic skills really suck ), not turning out so well. The second and third I have some ideas, but I'm first going to cross the first bridge if you know what I mean.andygeers wrote:Hey there. Sounds interesting - what kind of gameplay do you have in mind?
I see. I was thinking of that, but I also have to put in animation changing scripts, but it just hit me (brain fart) that I could just put a number on each of the different objects to tell which animation state they're in. Thanks for you help! Do you know where I could get a decent artist though?andygeers wrote:Sounds cool. Are you using an existing engine, like RPG Maker or something?
From my personal experience developing my Old Testament adventure game, I'd recommend focussing your time in these early stages fleshing out the story and the really important core stuff like that, stuff which transcends technology decisions etc. The more concrete the details are, the easier it will be to recruit people to help with the art and so on.
The difficulty in finding someone good to do the art is one of the biggest struggles I've had on my project. But, honestly, I think it's really hard to recruit someone good to a vague "idea" of a project - people with real talent will want to see that you've done some hard work at your end, details of the story, a design document, etc.Davids lil man wrote:Do you know where I could get a decent artist though?
Ok, I kinda had a sneaky suspicion of this. Thanks for the help! Are you guys thinking I just throw out my final build (without the complex art) and see if any artists take the bait?Mene-Mene wrote:I totally agree with andygeers. You don't need good graphics to get all the programming in place. One of my more recent games was mostly complete by the time that I received final graphics. The graphics that were in place were just placeholders, and a good deal of them were made by me. That's one thing I wish I had learned earlier on was making your game separate from the media. You don't need professional art to get started on movement. Then, once you've made your game, mostly at least, the artist knows exactly what needs to be done.
Ok, thanks for the help guys! (I probably said that but I'll say it again). Right now I'm about a 1/3 of the way through the finished level mechanics.Mene-Mene wrote:You'll probably want to do more than just ship it out... Maybe introduce yourself. But I think you can have most of the game done without an artist. Then, you might want to consider talking to the artist about more than subbing in art, maybe redoing little bits of the game, like the menus, to make it more visually attractive.
I'm using GameMaker 8.0 pro, and I've been using it for a while. It's pretty easy to make games with this! Plus, I've been spending my spare time at school making this as well, so I've spent about 6 hours (estimated) making this. I still have a finishing touch or two to add, like the ammo count, etc. But, other than that, level 1 is done! Level 2 will probably be the hardest for me to program.andygeers wrote:I'd be really interested, just to see what kind of thing you're talking about. Sounds like very quick progress!
My friend also used 7 pro as well. And I WAS going to upgrade to GM 8.1, but I can't find my licensing paper which had all the info on it to upgrade... After my championship soccer game and a few other things Ill try to post a video on youtube and then post the link here.TheLittleSettler wrote:I'd be curious to see your ideas behind this and in particular any ideas you have on weaving the story into the game.
Also, I think there might be a GM 8.1. I never upgraded to 8 (I still use 7 pro) so I'm not sure about it, but thought I'd let you know anyway.
Actually, it does, but as I said in the video (I'm not sure I made that clear) I didn't set my counter fast enough to record that (due to sound issues with hypercam free version). I'll see if I can zip it and post it on my website.bugala wrote:Yeah, that looked like something that can become a good quickie play game.
As long as you keep that game short enough (unless you have some good ideas to make it interest longer) I think thats going to be fun to play.
By the way, for some reason your watched counter on youtube didnt move up.
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