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The David Trilogy

Posted: Mon Dec 12, 2011 7:35 am
by Davids lil man
Hey guys, Davids lil man here. I'm currently working on a game trilogy for the famous (or infamous depending on your view) king David. The trilogy will go: David: The Child, David: The Fugitive, David: The King. I'm currently doing pretty much all the programming/designing for the first game (I've decided GameMaker fits my needs). However, if you have a good artistic hand, I would love to have you aboard. My skype name is soundersrule (or sounderscw I forget which one). Anyway, thanks for looking at this! I hope to post here more about my advancements in this game.

Re: The David Trilogy

Posted: Mon Dec 12, 2011 8:14 am
by andygeers
Hey there. Sounds interesting - what kind of gameplay do you have in mind?

Re: The David Trilogy

Posted: Mon Dec 12, 2011 2:17 pm
by bugala
And welcome to forum!

And dont forget, we have our IRC channel too.

Re: The David Trilogy

Posted: Mon Dec 12, 2011 5:38 pm
by Davids lil man
andygeers wrote:Hey there. Sounds interesting - what kind of gameplay do you have in mind?
I'm planning to make an rpg style for the first of the trilogy. I'm trying to make my David character (artistic skills really suck :P), not turning out so well. The second and third I have some ideas, but I'm first going to cross the first bridge if you know what I mean.

Re: The David Trilogy

Posted: Tue Dec 13, 2011 4:10 am
by andygeers
Sounds cool. Are you using an existing engine, like RPG Maker or something?

From my personal experience developing my Old Testament adventure game, I'd recommend focussing your time in these early stages fleshing out the story and the really important core stuff like that, stuff which transcends technology decisions etc. The more concrete the details are, the easier it will be to recruit people to help with the art and so on.

Re: The David Trilogy

Posted: Tue Dec 13, 2011 7:25 am
by Davids lil man
andygeers wrote:Sounds cool. Are you using an existing engine, like RPG Maker or something?

From my personal experience developing my Old Testament adventure game, I'd recommend focussing your time in these early stages fleshing out the story and the really important core stuff like that, stuff which transcends technology decisions etc. The more concrete the details are, the easier it will be to recruit people to help with the art and so on.
I see. I was thinking of that, but I also have to put in animation changing scripts, but it just hit me (brain fart) that I could just put a number on each of the different objects to tell which animation state they're in. Thanks for you help! Do you know where I could get a decent artist though?

Re: The David Trilogy

Posted: Tue Dec 13, 2011 8:40 am
by andygeers
Davids lil man wrote:Do you know where I could get a decent artist though?
The difficulty in finding someone good to do the art is one of the biggest struggles I've had on my project. But, honestly, I think it's really hard to recruit someone good to a vague "idea" of a project - people with real talent will want to see that you've done some hard work at your end, details of the story, a design document, etc.

Personally, I'd focus on making a prototype of the game with placeholder programmer art. Trust me, until you've got that working, you really don't *need* an artist - you probably wouldn't know what assets to ask them for anyway, and you'll only end up wasting their time getting them to make stuff you don't end up needing (he says, having failed to do this myself!).

Re: The David Trilogy

Posted: Tue Dec 13, 2011 8:44 am
by Mene-Mene
I totally agree with andygeers. You don't need good graphics to get all the programming in place. One of my more recent games was mostly complete by the time that I received final graphics. The graphics that were in place were just placeholders, and a good deal of them were made by me. That's one thing I wish I had learned earlier on was making your game separate from the media. You don't need professional art to get started on movement. Then, once you've made your game, mostly at least, the artist knows exactly what needs to be done.

Re: The David Trilogy

Posted: Tue Dec 13, 2011 5:32 pm
by Davids lil man
Mene-Mene wrote:I totally agree with andygeers. You don't need good graphics to get all the programming in place. One of my more recent games was mostly complete by the time that I received final graphics. The graphics that were in place were just placeholders, and a good deal of them were made by me. That's one thing I wish I had learned earlier on was making your game separate from the media. You don't need professional art to get started on movement. Then, once you've made your game, mostly at least, the artist knows exactly what needs to be done.
Ok, I kinda had a sneaky suspicion of this. Thanks for the help! Are you guys thinking I just throw out my final build (without the complex art) and see if any artists take the bait?

Re: The David Trilogy

Posted: Tue Dec 13, 2011 5:59 pm
by Mene-Mene
You'll probably want to do more than just ship it out... Maybe introduce yourself. But I think you can have most of the game done without an artist. Then, you might want to consider talking to the artist about more than subbing in art, maybe redoing little bits of the game, like the menus, to make it more visually attractive.

Re: The David Trilogy

Posted: Wed Dec 14, 2011 7:23 am
by Davids lil man
Mene-Mene wrote:You'll probably want to do more than just ship it out... Maybe introduce yourself. But I think you can have most of the game done without an artist. Then, you might want to consider talking to the artist about more than subbing in art, maybe redoing little bits of the game, like the menus, to make it more visually attractive.
Ok, thanks for the help guys! (I probably said that but I'll say it again). Right now I'm about a 1/3 of the way through the finished level mechanics.

Re: The David Trilogy

Posted: Wed Dec 14, 2011 5:35 pm
by Davids lil man
UPDATE: Level 1 complete: The Shepherd. If I get a few requests, I will post a video to my youtube account showing the first level. FYI the art in this IS NOT final.

Re: The David Trilogy

Posted: Thu Dec 15, 2011 2:48 am
by andygeers
I'd be really interested, just to see what kind of thing you're talking about. Sounds like very quick progress!

Re: The David Trilogy

Posted: Thu Dec 15, 2011 7:36 am
by Davids lil man
andygeers wrote:I'd be really interested, just to see what kind of thing you're talking about. Sounds like very quick progress!
I'm using GameMaker 8.0 pro, and I've been using it for a while. It's pretty easy to make games with this! Plus, I've been spending my spare time at school making this as well, so I've spent about 6 hours (estimated) making this. I still have a finishing touch or two to add, like the ammo count, etc. But, other than that, level 1 is done! Level 2 will probably be the hardest for me to program.

Re: The David Trilogy

Posted: Sat Dec 17, 2011 3:10 am
by TheLittleSettler
I'd be curious to see your ideas behind this and in particular any ideas you have on weaving the story into the game.

Also, I think there might be a GM 8.1. I never upgraded to 8 (I still use 7 pro) so I'm not sure about it, but thought I'd let you know anyway.

Re: The David Trilogy

Posted: Sat Dec 17, 2011 9:27 am
by Davids lil man
TheLittleSettler wrote:I'd be curious to see your ideas behind this and in particular any ideas you have on weaving the story into the game.

Also, I think there might be a GM 8.1. I never upgraded to 8 (I still use 7 pro) so I'm not sure about it, but thought I'd let you know anyway.
My friend also used 7 pro as well. And I WAS going to upgrade to GM 8.1, but I can't find my licensing paper which had all the info on it to upgrade... After my championship soccer game and a few other things Ill try to post a video on youtube and then post the link here.

Re: The David Trilogy

Posted: Mon Dec 19, 2011 10:20 am
by Davids lil man
OK GUYS! The video is up: https://www.youtube.com/watch?v=aGHd6fORCfs" target="_blank.

Re: The David Trilogy

Posted: Mon Dec 19, 2011 11:13 am
by samw3
That's a good start. Look forward to seeing more. :)

God Bless!

Re: The David Trilogy

Posted: Mon Dec 19, 2011 3:20 pm
by bugala
Yeah, that looked like something that can become a good quickie play game.

As long as you keep that game short enough (unless you have some good ideas to make it interest longer) I think thats going to be fun to play.

By the way, for some reason your watched counter on youtube didnt move up.

Re: The David Trilogy

Posted: Mon Dec 19, 2011 4:51 pm
by Davids lil man
bugala wrote:Yeah, that looked like something that can become a good quickie play game.

As long as you keep that game short enough (unless you have some good ideas to make it interest longer) I think thats going to be fun to play.

By the way, for some reason your watched counter on youtube didnt move up.
Actually, it does, but as I said in the video (I'm not sure I made that clear) I didn't set my counter fast enough to record that (due to sound issues with hypercam free version). I'll see if I can zip it and post it on my website.

Also, if I do make the game longer, I'll probably a few more levels like the first one, a few song playing ones, a traveler level or two, and a more epic goliath boss level.

UPDATE: I have added a little pouch meter which tells the player generally how many rocks he has left.