In my spare time I've been working on this game I'm currently calling Stone Heart. I've had several different ideas of how to approach the game, and I haven't completely fleshed it out yet. It's going to be a 2d platformer. The basic idea is that the main character is on a journey of discovery to find the cure for a cursed world. I'm trying to use a mechanic that allows the player to see objects (doors, items, chests, etc.) based on a meter of sensitivity. Players can see more with a higher amount of sensitivity. The mechanic is supposed to be a metaphor for our ability to notice God's guidance and influence in our lives based on our faith in Him and sensitivity to His presence.
The title also has some metaphorical meaning and is implying a complete loss of sensitivity to God or the Holy Spirit's calling. I want this discovery (or rediscovery) of sensitivity to be the deeper meaning of the character's journey.
As of now, the main character will be from another world, but he goes to the cursed planet for reasons that still need to be determined. The enemies are currently called Distraxors (like distractions)... does that sound lame? lol... I welcome any ideas
Here's the stone heart:
The Sacred Heart that once gave life to the planet has been placed under a powerful curse.
A perilous quest awaits the main character across the world's desolate landscape as he seeks to discover the cure and break the stone curse.