Well said Kris. I have Mass Effect, and although its a great game, there were a few things I found simply ridiculous. For example, my Commander Shepard was female, and throughout the game, it got kinda ridiculous on how many of the female Normandy crew would hit on me. I was like really? Especially in Mass Effect 3. Not only that, but a great number of the characters that can be romanced throughout the series, will fire towards any direction if you catch my drift. Clearly trying to be a $100 dollar bill to everyone. A little integrity goes a long way.muadib wrote:Nice artwork as usual.
One thing that I've been thinking of is that a lot of the big game companies come out with games with ungodly themes. Example: Dragon Age (1 and 2) includes character intimate character romance and even the option to do same-sex romance. And so some players I read posts about try to bed all the characters they can. I don't want to start a debate about whether games cause violence or ungodly behavior (I think it's impossible to prove), but I do believe games influence people and can help facilitate shifts in culture. With games like GTA that glorify stealing and the multitude of other games that glorify killing, I believe it is shifting our culture away from God-given principles and values.
The more games out there that teach Godly character the better. I think, in today's culture, even gentle nudges is important and points need not only be made by a Bible-thumping, Gospel-preaching message.
3rd Person Over the Shoulder I think would work well. Im also thinking similar to Metal Gear Solid and Uncharted. As to what engine im using, at the moment none. Since im busy idea, design and concept building. Im nowhere near deciding what engine to use etc. I did have the idea of doing a 2D game based off this world to help build interest, but the real game im thinking of is going to be much more stylish, epic and cinematic. It may require something from scratch or based off an advanced engine like Unreal, Id Tech, or something other.muadib wrote:So what kind of game do you vision this to be? 3rd person action? What game engine do you use?
Sounds interesting Kris, will keep in mind and pray about it. God bless ya!muadib wrote:I'd be interested to help out after the speedgame. I've been getting good with Unity3d if you think that might suit the game's needs. If want to team up I could do coding and you can do art. Something to pray about...
Alice is a close-combat specialist and shock trooper. Her main weapons are a Pancor Automatic Shotgun, a combat knife, and several martial arts skills.EternityStar wrote:Ninehart sounds interesting! But, what weapons does Alice have? Guns? Knives? Or awesome strength?
I haven't given it much thought yet. I like Metal Gear Solids CQC system, but I want something more fluid, maybe even enable combos. I envision the game as 3rd person over the shoulder, similar to Resident Evil 4,5 and 6. But I want melee to be more than just a simple attack animation like in those games. Or something more than a one-two-three punch and kick, a choke hold and a throw like in MGS. Given that each character that forms part of the Novem Cor team has a combat specialty, some of them are very deadly in close-range combat and so I need a combat system that is flexible for both ranged and melee combat. But of course, this would be in the more advanced game. For the simpler sidescroller game I have in mind, melee will be much simpler, except for one character, who prefers melee over range almost entirely.TheLittleSettler wrote:Any ideas on melee combat mechanics?
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