Talk is Cheap! Post what you're working on.

Post updates of what you've been working on, make your development announcements, etc.

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JeTSpice
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Re: Talk is Cheap! Post what you're working on.

Postby JeTSpice » Fri May 09, 2008 4:38 pm

I'd love to test it out but I'm on a mac as of yet.
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bwoogie
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Re: Talk is Cheap! Post what you're working on.

Postby bwoogie » Sat May 10, 2008 4:39 pm

Working on the Admin page for my facebook app. So far so good. But coding is going slow.
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JeTSpice
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Re: Talk is Cheap! Post what you're working on.

Postby JeTSpice » Sun May 11, 2008 12:09 pm

update to RPGesus world map. generated the terrain for the swamp rather than placing it mannually. shaved off about a month's worth of work. :) swamp is in the lower right corner. also fixed a few bugs that weren't prohibiting some detail in the world map.

Image


-Projectile-shooting characters change position if their projectile goes off screen (miss)
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PFC
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Re: Talk is Cheap! Post what you're working on.

Postby PFC » Sun May 11, 2008 10:02 pm

Been working allot on PYMMORPG.

Actually just finished re-building my server to only use one thread now(fully using my light-weight-threads) :D it runs allot smoother than before, and uses allot less resources.
I re-built the client's structure... everything accept for the graphics.
I personally like the self-prioritizing light weight threads I made ^-^ (threads dynamically change there cpu time based on there need and on the current resources available)

I'll try to get something worth showing by next week


Also going to an awesome youth convention called Overflow in Waterloo ON. next weekend :D
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JeTSpice
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Re: Talk is Cheap! Post what you're working on.

Postby JeTSpice » Sun May 11, 2008 11:18 pm

self-prioritizing light weight threads


that sounds cool!
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bwoogie
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Re: Talk is Cheap! Post what you're working on.

Postby bwoogie » Mon May 12, 2008 8:44 pm

Still working on my admin page. Wow! You'd be surprised how easily the entire project can break by leaving out a simple connection to a database :P

Ok, so it wasn't the entire project. I'm working on the News Manager for the app (This is where I can easily give my users news and info from the main page of the app without my having to dig directly in the db). I was stripping out the "dirty stuff" (slashes and quotes and junk) from some text fields and to do so you have to have a connection to the db. Well, I forgot that little parameter and spent that last I don't know how long trying to figure out why every time I submitted the form my database was updated with empty values.

Anyways, I'm ready to call it quits for today. Tomorrow I'll finished up the News Manager (Deleting news stories) and start on the User Manager.

$val = "bwoogie feels really stupid for letting this get the best of him";
$val = mysql_real_escape_string($val, $conn);
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Brandon
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Re: Talk is Cheap! Post what you're working on.

Postby Brandon » Wed May 14, 2008 9:35 pm

Just an update... if anyone remembers I was working on an RPG. It's still around the same status as I posted a few months ago. Here's the latest image.. the lighting isn't final yet, so it looks a bit smudgy.

Image

Since April I have been working on a multi-player soccer game for a client (Since it's web based, I am using the JMonkey Engine for this project). I can't show any screens until it's complete, which should be sometime next month.
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Re: Talk is Cheap! Post what you're working on.

Postby David Lancaster » Thu May 15, 2008 5:11 am

Brandon that's REALLY nice!
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Re: Talk is Cheap! Post what you're working on.

Postby CPUFreak91 » Thu May 15, 2008 7:04 pm

I'm up to 1876 lines of code (with white-space and comment lines removed) in Open Fire Gold. I'll see if I can get a demo and screenshot up soon.
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RobinH
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Re: Talk is Cheap! Post what you're working on.

Postby RobinH » Thu May 15, 2008 7:31 pm

I'm still really busy with the paid game work and have done little on my own projects lately.

But I did play around a bit more with Scratch last night and today. I updated my "Duel Arena" game with some new tricks I learned, made a Pong game with "AI", and started on a Scratch version of my "Splatform" game. Excuse the "coder art" :)

You can check them out from my page here: http://scratch.mit.edu/users/MacbthPSW

They're nothing amazing; I'm mostly checking out the language for possible home school uses. But I thought some of you might be interested in learning about the language as well, and the online sharing/community aspect is neat too; you can post your games online directly from the development IDE, and other people can play your games in their web browser and leave comments, etc.
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Re: Talk is Cheap! Post what you're working on.

Postby leet hacker » Thu May 15, 2008 8:03 pm

CPUFreak91 wrote:I'm up to 1876 lines of code (with white-space and comment lines removed) in Open Fire Gold. I'll see if I can get a demo and screenshot up soon.

sweet!

i wrote a readme for bob's burning house, and a logo thingy that i'm probably going to use as an icon:
Image
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jestermax
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Re: Talk is Cheap! Post what you're working on.

Postby jestermax » Thu May 15, 2008 9:28 pm

I spent the last little while tonight writing a C++ implementation of Djikstra's shortest path algorithm. I felt like coding some C++ and i figured a generic shortest path library would be a neat thing to make. I think i'll polish it up a bit more and improve the "javadocs" for it
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JeTSpice
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Re: Talk is Cheap! Post what you're working on.

Postby JeTSpice » Thu May 15, 2008 10:06 pm

cool idea, JM.
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keep on truckin, leet. I'll play bbh when it's done, yo!
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Re: Talk is Cheap! Post what you're working on.

Postby Kuron » Fri May 16, 2008 3:31 am

Mack: I really like the music. It reminds me of Barren Cross.


I took a spill down the steps and broke my glasses, so coding is a bit more tedious as I can't see what I am typing. Grr... But I am progressing.
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Re: Talk is Cheap! Post what you're working on.

Postby CPUFreak91 » Fri May 16, 2008 8:59 am

I've finished a lot of stuff in Open Fire Gold the past few weeks. There's two game modes, newer better graphics, cooler explosions, and a menu. I've got a screen shot and a list of some more stuff planned over in a different thread.
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leet hacker
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Re: Talk is Cheap! Post what you're working on.

Postby leet hacker » Fri May 16, 2008 2:07 pm

i'm working on bbh again; i'm just making a pre-pre-alpha test version thingy that is just to see if it works. i'll probably upload it soon for you to try out. one more thing, should i have the how-to-play section in the actual game, or in the readme?
Hackers are good. Crackers are bad.

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JeTSpice
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Re: Talk is Cheap! Post what you're working on.

Postby JeTSpice » Fri May 16, 2008 3:31 pm

it could be in the readme at first. and if you have time, put it at the front of the game like wonderball factory did.
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leet hacker
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Re: Talk is Cheap! Post what you're working on.

Postby leet hacker » Fri May 16, 2008 4:18 pm

http://myfreefilehosting.com/f/e9622e4194_0.68MB

that is a link to the first pre-alpha version of bob's burning house, v0.0.1. it's just a test to see if it actually works, and if it works on other oses (if you have a mac or linux you can help by testing it on those; i don't think it'll work).
Hackers are good. Crackers are bad.

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Lava
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Re: Talk is Cheap! Post what you're working on.

Postby Lava » Fri May 16, 2008 5:52 pm

Hey Leet

I love the new logo for BBH. When I tried out your game it gave me an error saying D3DRM.DLL could not be found, thus it couldn't start the game.
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Re: Talk is Cheap! Post what you're working on.

Postby Kuron » Fri May 16, 2008 8:40 pm

Lava: You could be getting that because you do not have the latest version of DX installed. Sometimes with DX9, the game can be tied to a certain version. MS released a new DX9 version in March, you might try installing that.

I haven't tried the download in question, so I can't say for sure, but based on the error, this "could" be the issue. Just trying to help ;)

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