@SSquared, those charts looks great. I'm definitely keeping ZedGraph in mind for future projects that require charts. And thanks for all the C++ help, you really know it well.
So, my progress. Here's a jukebox of the Finding Adina songs. Its based upon my new retro 2D game lib that builds a single monolithic exe with no dependencies. w00t!
Here's the .exe
if you'd like to try it out. It's windows only for now, but theoretically cross-platform. That'll come later.
I'm using C++/Allegro and am working to pull in several, liberally licensed, opens source libraries (Box2D, Mappy, GME). As well as porting a few concepts that I like from some Java libs (PulpCore, Slick2D).
FYI, in the original version of FA, the music was rendered to (relatively) massive .ogg files (6MB each) even though the source music files (NSF) were only ~7K. This jukebox uses Blargg's Audio Libraries' Game_Music_Emu
, which not only is a lot smaller, but sounds a lot better than the .ogg's too.