Talk is Cheap! Post what you're working on.

Post updates of what you've been working on, make your development announcements, etc.

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evdude
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Re: Talk is Cheap! Post what your working on.

Postby evdude » Wed Jan 16, 2008 6:47 am

Thanks!

I did find one minor bug: after I completed the first level, I hit the down arrow. Once the second level started my guy was moving down and I couldn't stop him!

I saw that just after I uploaded it. just don't press any arrow keys to skip those screens.
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, and is standing in front of a mirror. Especialy the last part" -Mene-mene
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Re: Talk is Cheap! Post what your working on.

Postby evdude » Wed Jan 16, 2008 11:24 am

Thanks! there are six levels, but I might add more. what level do you get to?
I just fixed the problem with the winning screens, and made the doors align right.
Here is the update.
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, and is standing in front of a mirror. Especialy the last part" -Mene-mene
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evdude
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Re: Talk is Cheap! Post what your working on.

Postby evdude » Wed Jan 16, 2008 9:04 pm

Ok, the last update is was bad(the data/level folder was wrong). download again now.
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, and is standing in front of a mirror. Especialy the last part" -Mene-mene
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David Lancaster
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Re: Talk is Cheap! Post what your working on.

Postby David Lancaster » Thu Jan 17, 2008 1:34 am

Good puzzle design, I kept almost screaming when an orb was about to hit me, it was sooo hard though, I think I got to the 5th or 6th level, there were two switches close by, each opened a door which had two orbs pummel me. What level was that?
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evdude
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Re: Talk is Cheap! Post what your working on.

Postby evdude » Thu Jan 17, 2008 6:39 am

It was a trap. you have to flip the right switch. I think it was level 5.
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, and is standing in front of a mirror. Especialy the last part" -Mene-mene
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PFC
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Re: Talk is Cheap! Post what your working on.

Postby PFC » Thu Jan 17, 2008 4:02 pm

fun game! ^-^
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Re: Talk is Cheap! Post what your working on.

Postby Mene-Mene » Fri Jan 18, 2008 3:43 pm

I've been working on PHP, and MYSQL, and the forum game.
M^2 out-
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Re: Talk is Cheap! Post what your working on.

Postby christo » Sat Jan 19, 2008 5:33 am

The revival of my first game is taking longer than expected. The organization of how the variables are stored in memory needs to be redone since there is some overlap where variables are being used at the wrong places and to allow more optimization. Current size of program=12kb. Besides the memory layout the code it self is looking better and the smaller size makes it easier to edit on the calculator.

P.S. I guess I should mention the code is written in TI-83 Basic not Z80 Assembler.
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Re: Talk is Cheap! Post what your working on.

Postby jari » Sat Jan 19, 2008 8:37 am

Good game evdude!
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evdude
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Re: Talk is Cheap! Post what your working on.

Postby evdude » Mon Jan 21, 2008 6:39 pm

Thanks. :D
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, and is standing in front of a mirror. Especialy the last part" -Mene-mene
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Re: Talk is Cheap! Post what your working on.

Postby JeTSpice » Tue Jan 22, 2008 1:22 am

I've been trying to get to level 3 on Wonderball Factory.

***

This week I've been making maps for my adventure/RPG game. That's the fun part.
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Re: Talk is Cheap! Post what your working on.

Postby Calin » Tue Jan 22, 2008 5:18 am

Added checkboxes and labels to GUI. Image
Improved a number of other things in the gui. Trying to figure out why rendering the terrain in wireframe gives me 200 fps and with textures enabled 20 fps
the problem is not to be stupid but to be stupid in the wrong places
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PFC
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Re: Talk is Cheap! Post what your working on.

Postby PFC » Tue Jan 22, 2008 3:40 pm

Calin, texture is always way more cpu intensive than wireframe... that looks really cool though!

I've been working on my school projects that are due tomorrow (due date got postponed due to snow day)

also been working on a website for people at my church (a 24/7 prayer website)
been testing out microsoft visual web developer 2008 express, with no success yet.
its not as simple as dreamweaver... lol
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Re: Talk is Cheap! Post what your working on.

Postby JeTSpice » Wed Jan 23, 2008 1:02 am

Yeah, but down to 20 fps? That seems a little extreme.
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Calin
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Re: Talk is Cheap! Post what your working on.

Postby Calin » Wed Jan 23, 2008 3:05 am

A shader has been eating it all =]. I've replaced the shader with a simple texture and I'm getting ~ the same fps as in wireframe. My card doesn't like shaders
the problem is not to be stupid but to be stupid in the wrong places
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Brandon
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Re: Talk is Cheap! Post what your working on.

Postby Brandon » Wed Jan 23, 2008 9:32 am

Hey guys! It's really hard trying to develop a complete game!

Here are a couple of prototype pictures for "Seekers: Quest of Caus"

Image

Image
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Re: Talk is Cheap! Post what your working on.

Postby JeTSpice » Wed Jan 23, 2008 10:33 am

Brandon that's looking really good. What engine are you using? The shot reminds me a little of a Rayman level, a little of the Hercules cartoon.

Yes, it is hard. You've got a great first room -- well lit and shaded. After a little more, you could use that momentum to attract some help. Maybe make a few more rooms to walk around in.

Great job. Looks awesome.
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Re: Talk is Cheap! Post what your working on.

Postby mastallama » Wed Jan 23, 2008 11:11 am

Hey Brandon,

That really is nice! Keep up the good work!
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Re: Talk is Cheap! Post what your working on.

Postby Brandon » Wed Jan 23, 2008 12:32 pm

Thanks for the compliments guys! I'm using Blitz3D for the engine. I started off using Ogre but it wasn't the best fit for this project. The next level that currently under development is a misty, waterfalls filled forest path on the top of a mountain ridge, which leads to a village. Hopefully I'll be finishing it in at most the next couple weeks!
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Re: Talk is Cheap! Post what your working on.

Postby mastallama » Wed Jan 23, 2008 12:52 pm

Wow! I'm even more impressed now. I have Blitz3D as well but I get so busy at work, by the time I get around to playing in it again I've forgotten how to load meshes and the like. Maybe you could post some tutorials to keep us all updated on your progress :)
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