Mene-Mene wrote:That's awesome LAVA! I didn't remember the game, or the name, but I remember the graphic design. I like the controls, can't wait to play, I know a little B3d, but I doubt I'd be much use, what are you working on?
Have you considered Joystick support?
I am using Blitz3D.
I'm not so sure about joystick support as controlling the ship, most of it will be done within the ship, which I am still undecided how I will do it. I thought of having 2 different control options, one is what I call "StarJumping", where you pick a spot on a space map and travel to that location at high speeds, the equivalent technology would be the Warp Drive or Hyperdrive from Star Trek and Star Wars. This would be good for long distances if I was to make a larger universe. Plus I might make it where you can only StarJump to where you've been.
Then there's "primary thrusters" like the pictures show, which would be used for shorter distances, the part I am undecided about is how to steer the ship, I could have it where you control the ship by pressing a left and right button on the UI, which could turn the ship manually as you fly, then there's the option of selecting objects on your view screen and having the ship automatically fly towards it.
Having to steer the ship would be tedious, and selecting objects on a screen might be hard to do being that you wouldn't be able to see everything at a certain distance, and it would take away some manual parts about it. But then again this would be for shorter distances, so if you steered your ship a little it wouldn't be a big deal if your destination is a short distance, same with seeing things on a screen. Then there's the last option of having both methods, but I am more leaning towards the "steering" idea.
Mack wrote:Yay Lava FPS!
ChickenSoup wrote:Haha, nice. I seriously want an MMO where you fly spaceships from the inside. You take control, have gunners, navigators, etc., and you could deploy on different worlds, scout out areas, etc...
That gets me so excited. I need to learn to program.
Yeah, and that's alot of what fueled this idea. I want to make it as open ended as possible and really where you can go at your pace.
I thought about the planet idea, but at this point it would take serious amounts of processing and skill to make. Without making it where you just explore one little area of a planet. But if I go far with this, I do want to add other areas of exploration such as space stations and maybe even other ships.
JeTSpice wrote:That's cool. So most space games, you just say "fly here" and it shows your spaceship flying or something?
Yeah pretty much, and in most games maintaining the ship is also very automatic.
JeTSpice wrote:Will there be risk of crashing or flying off-course or anything?
Yes, there will be meteors that will crash into and damage your ship, which can also be a source where some of the spiders and some bacteria could come from. Also, if I expand the game quite a bit there would be "quests" where you could dock at a space station and find it infested with insects. So you'll probably be able to accidentally fly into the station.