Talk is Cheap! Post what you're working on.

Post updates of what you've been working on, make your development announcements, etc.

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Calin
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Re: Talk is Cheap! Post what you're working on.

Postby Calin » Tue Sep 01, 2009 7:36 am

Spent some time writing proper A* pathfind alg.
the problem is not to be stupid but to be stupid in the wrong places
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christo
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Re: Talk is Cheap! Post what you're working on.

Postby christo » Tue Sep 01, 2009 9:39 am

Thinking of going back to VB.Net 2005(2.0) there are just too many differences between 2.0 and 3.0 for me to be able to use it very effectively right now. particularly in the area of bitmaps vs vector art. It is a new way of thinking that I am not quite ready for with the roundabout way things are done. It also got bad enough that I began to question if I should continue programming. Maybe going back to 2.0 with the tidbits I did learn will bring me back up to speed. I may still move on later on but I am going to wait a bit to see if the technology becomes more usable.
Mike
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Re: Talk is Cheap! Post what you're working on.

Postby Mike » Tue Sep 01, 2009 2:19 pm

Calin wrote:Spent some time writing proper A* pathfind alg.
You might want to look at Game programming gems (1) they have 3 articles about about 40 pages on A* pathfinding.

Check out your library I was surprised to see one of the series there - but it is.
visualjc
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Re: Talk is Cheap! Post what you're working on.

Postby visualjc » Tue Sep 01, 2009 5:13 pm

Just got the Sound Engine working!

Implemented a little 2d sound engine on top of openal for Frigid Dog's isometric causal game engine. Took me today and yesterday to get it working - now I'm crushing the bugs. Works well on windows. Yet to port to mac. Uses OpenAL, libOgg and libVorbis.

Best tutorials I could find on OpenAL: http://www.devmaster.net/articles/opena ... esson8.php

I'll post some screen shots out there soon.

visualjc
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Mene-Mene
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Re: Talk is Cheap! Post what you're working on.

Postby Mene-Mene » Tue Sep 01, 2009 6:57 pm

Got alot done towards making Boom fun again.
M^2 out-
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Mene-Mene
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Re: Talk is Cheap! Post what you're working on.

Postby Mene-Mene » Sun Sep 06, 2009 7:41 pm

We've decided to finish up a few touches on making it fun, but primarily focus on adding length and beef to the game...
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CPUFreak91
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Re: Talk is Cheap! Post what you're working on.

Postby CPUFreak91 » Sun Sep 06, 2009 8:19 pm

I've been working on a bachelor's in Computer Science :P
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Calin
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Re: Talk is Cheap! Post what you're working on.

Postby Calin » Sun Sep 06, 2009 10:26 pm

Mike wrote:
Calin wrote:Spent some time writing proper A* pathfind alg.
You might want to look at Game programming gems (1) they have 3 articles about about 40 pages on A* pathfinding.

Check out your library I was surprised to see one of the series there - but it is.
Thanks for headsup I`ll give a look when I get my hands on the books, I`m not an optimization freak the raw A* implementation I wrote suits I think.
the problem is not to be stupid but to be stupid in the wrong places
____
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SSquared
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Re: Talk is Cheap! Post what you're working on.

Postby SSquared » Tue Sep 08, 2009 10:07 am

Haven't written here in AGES. I'm finishing up the Excel-like grid I've been working on since about March. I wrote about it back then. It's become crazily (in a very GOOD way) beyond what I initially expected. Hence, why I am still working on it. And we have the time at work to do it, which is REALLY nice.

My focus last week was all about optimization, which I have actually been rather enjoying. Someone gave me a CSV file (the grid can import CSV files) with over 23,000 lines of data. HUUUUUGE and way beyond what a customer SHOULD have. But, customers will try anything.

I've been working on speeding up the time it takes to import the file and the time it takes to transfer the data back and forth between the C# and C++ sides. I had a difficult issue last week with running out of memory on this. I translate everything to XML and was asking the XML object (myXmlNode.OuterXml) for its XML string and KABOOM! It would crash with an OutOfMemory Exception. I had to switch to writing everything to an XML file and using that to get the data between the two languages, rather than passing the XML string in memory.

But, even the file scheme was causing memory issues. The C# was NOT deleting its memory when the dialog would go out of scope. I would have 600,000k of memory just sitting there, not getting cleaned up. Oh, this was frustrating. I spent a good day and a half tracking down where I allocate memory in the C# dialog and then having to write code to clean it up and forcing garbage collection to take place. So I've had to force the clearing of strings ( myString = "" ) and clearing out Lists ( myList.Clear() ), etc. and forcing garbage collection ( System.GC.Collect() ) to actually see the memory disappear and not run into memory-related issues.

Other than that, I'm hoping to finally merge in some code to the production branch a co-worker did awhile ago. I want to get to that sometime this week. But I wanted to resolve my issues last week before getting to the merge.
My quote: Have I mentioned I love C# and the iPad?
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mrEkli
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Re: Talk is Cheap! Post what you're working on.

Postby mrEkli » Tue Sep 08, 2009 3:11 pm

aMazing Bible (iPhone / iPod Touch) from Digital Praise was released a few days ago. While I was not fully involved in this game, I assisted in some small design issues and playtested the game. It's a mind testing puzzle maze game that goes over the bible.

Might sound biased but I was pleasantly surprised. My first impressions of the game weren't that great as it didn't look that appealing but playing deeper and deeper I found myself really enjoying the mazes and looking for different ways to complete them.

Here's a shot:
Image
For more info: http://pitch.pe/19839

There is also a PC / Mac version in the works.
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PFC
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Re: Talk is Cheap! Post what you're working on.

Postby PFC » Thu Sep 17, 2009 1:51 pm

I'm working on a 3d map editor and some game engine code
currently trying to support Linux/Win/Mac (successfully so far)

screen-shot of the map editor with only a few coloured tiles:
Image

Will be adding tools and other features later, I'm currently working on object/sub-window management
Mike
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Re: Talk is Cheap! Post what you're working on.

Postby Mike » Thu Sep 17, 2009 3:14 pm

PFC wrote:I'm working on a 3d map editor and some game engine code
currently trying to support Linux/Win/Mac (successfully so far)
I have probably asked - but what tools are you using that give you the cross platform support
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PFC
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Re: Talk is Cheap! Post what you're working on.

Postby PFC » Thu Sep 17, 2009 6:08 pm

SDL + OpenGL
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Calin
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Re: Talk is Cheap! Post what you're working on.

Postby Calin » Sun Sep 20, 2009 7:50 am

resumed work on the game. Trying to use render to texture as replacement for viewports.
the problem is not to be stupid but to be stupid in the wrong places
____
Gorillaz
http://proimpact2.googlepages.com/1.jpg
Mike
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Re: Talk is Cheap! Post what you're working on.

Postby Mike » Sat Sep 26, 2009 2:53 pm

Working on the logic for hit locations.

I am building a list of what I call profile - how much space each armor location takes as viewed from each of the following sides front, back, right left top and bottom. Then use a little trig to combine the charts to build a profile based on angle (left to right and up and down).
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Dagur Dragon
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Re: Talk is Cheap! Post what you're working on.

Postby Dagur Dragon » Sat Sep 26, 2009 7:18 pm

Been working on a new website from distractedpear.com, so far I have gotten the banner done. Feedback would be appreciated.
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Mike
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Re: Talk is Cheap! Post what you're working on.

Postby Mike » Sat Sep 26, 2009 7:59 pm

Dagur Dragon wrote:Been working on a new website from distractedpear.com, so far I have gotten the banner done. Feedback would be appreciated.
Image
It's a workable color scheme - does the thing I like most - loads quick and says what it needs to say
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Dagur Dragon
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Re: Talk is Cheap! Post what you're working on.

Postby Dagur Dragon » Sat Sep 26, 2009 8:05 pm

Lol thank you Mike, I really appreciate that. :)
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Blacko
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Re: Talk is Cheap! Post what you're working on.

Postby Blacko » Sat Sep 26, 2009 8:08 pm

Dagur Dragon wrote:Been working on a new website from distractedpear.com, so far I have gotten the banner done. Feedback would be appreciated.
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imo it just needs that little black dot at the bottom of the pair coloured in .
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Dagur Dragon
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Re: Talk is Cheap! Post what you're working on.

Postby Dagur Dragon » Sat Sep 26, 2009 8:54 pm

Yah, I agree that dot has to be filled in, thanks Blacko.

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