It's just you.is it just me or is the quality in many games dropping to a below pathetic level made by the main stream game developers?
What do you mean? There are a ton of high-quality games coming or that have recently come out (take Braid, Airplanes, Left for Dead, Portal, Little Big Planet, etc).launcher wrote:is it just me or is the quality in many games dropping to a below pathetic level made by the main stream game developers?
Certainly not simple, it is actually regarded as one of the best games of the decade. You'd be hard pressed to get through the elevators in the game in under 2 hours... (minor joke for those who played the game) I think my playthrough took me like 26 hours... I'm sure it'd take a lot longer if you bothered to do all the quests and played at a higher difficult. (I was at like 20% completion I expect) That's not even counting if you're a completionist trying to accomplish everything there is to accomplish.mass effect is a good game? i heard it was really simple and it took 2 hours to beat, 5 if you went at a slower more casual speed.
So it would be like warzone 2100 then (also very old), checked battlezone out online, looks alright.Just I wish there were more titles likes the games I used to love, e.g. Battlezone which was freaking great game. It was like an RTS in the form of an FPS, and for the time one of the best vehicular combat games.
Weren't you just saying that looks don't make a game? That you're happy to play a game with good gameplay even if the graphics are off? So long as the vehicles behave right, it doesn't matter what they look like, right?Westwood did have a decent dose or realism and realistic fiction in the games they made though. Red alert 3 units are so weird and non functional it's not funny, they have a tank that looks like a snow mobile. as opposed to red alert 2 you can see some of the tanks as plausiable. Some units where right out of reality like the harrier jet and other units. Anyways its all screwed up now.
It doesn't make any sense to put that many people in an FPS game. Even if it was economically possible, and technologically possible, it wouldn't work well with the established gameplay mechanics. I technically could play on a 16 player server in Halo, but personally, I prefer 4-6 people, at most 8. Furthermore, the idea of a player RTS is sorta ridiculous. Players aren't like the computer, they don't follow orders. And how are you going to decide who gets to be base commander? Put simply, it wouldn't work, and it doesn't make sense. Finally, the FPS is an established genre, why would they change the mechanics so drastically. Regardless of what they add on, (shields, power-ups, suit abilities) the basics are the same. If they wanted a Halo RTS, they'd do Halo Wars 2.its the multiplayer aspect which is a big reason that FPS dominate the counsels. a new game coming out supposively allows 150-170 some people play in 1 game at the same time. If you look at Halo its going towards more vehicals, the more vehicals you add the more it turns into an RTS game, the next version will likely have more vehicals yet. I wouldn't be surprised if in Halo 4-5 if the game resembles more of a C&C game played in first person with a base commander cordinating the fights.
I wouldn't say more complicated. In fact, in my opinion, games are a LOT less complicated than they used to be. Remember Star Wars Tie Fighter? That was a LOT of controls... Now, space combat is a synch.If you look at the games and see what direction they are going in its more complicated, more RTS element's added to them, and more multiplayer.
Actually they do follow, when incentives are right.Furthermore, the idea of a player RTS is sorta ridiculous. Players aren't like the computer, they don't follow orders. And how are you going to decide who gets to be base commander?
Which is NOT an example of better art direction. I don't think anyone would consider C&C "realistic" so why force the art in a direction the gameplay doesn't lend itself. That would result in a less unified product. Just like in film, the design must suit the story. But in game design gameplay is perhaps more of a story element an art director must consider than the story presented outside of gameplay.this is an example of more realism
Art, regardless of format, is still subjective. And you're hideously uninformed opinion will not change that.and if it is they are taking steps backwards.
what are you talking about did we see the same pictures? in the tiberium sun picture we see plausiable realistic unit design. They use exsisting technology and incorperate it into something believavle, functional and in the realm of possobility. In red alert 3 we saw cartoon trash, unrealistic, unplausiable units, which makes me think they where stoned when making these unit concepts, or they had 3 years olds come up with the ideas using finger paints.Art, regardless of format, is still subjective. And you're hideously uninformed opinion will not change that.
Like it or not, it got between 80% and 92% in its reviews. It was pretty well critically acclaimed and is said to have an excellent naval system. Not all good games can extend beyond the game realm. Madden 2010 would make a lousy movie. Furthermore, it would probably be easier to make a movie out of red alert than tiberian sun.where is the extended life in a game like red alert 3? which game could a movie be made off of? and sell more then 10 copies? a good game can extend beyond the game realm and into other areas.
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