was simple i made 1 building, rotated it. but then copied it and moved it only on 1 axis, the building looks different on all 4 sides, so by spinning it gives the appearance of different buildings.
then ontop of that i merged some half way. technically some of the other building is in eachother on some. if you look at the posts you can tell more. i unequally placed them so that differences are less noticeable.
obviously used only 4 colors which made it look far better...
for the most part only move things on 1 axis and it wont have severe issues
and the program takes care of it. as if its the same plane (the roof segments) just with more breaks in it. if you look closely you can see lines in the roof pattern where it rendered the skin on the object individually and not for the hole building, just piece by piece.
obviously would make for a fun western FPS with balconys and windows all over. streets below, balconys to hide under, the town broken up pretty well.