SpeedCode Challenge 18: Seeker

Code a game, draw some art, design a gameplay mechanic based on a theme in 2 hours!

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CDNAdmin
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SpeedCode Challenge 18: Seeker

Postby CDNAdmin » Sun Mar 24, 2013 10:40 pm

SpeedCode Challenge 18: Seeker

Remember:
A game has either a WIN/LOSE (like Super Mario) or a SCORE/LOSE (PacMan) system and should have a significant challenge to be (subjectively) enjoyable.

The theme "SEEKER" can be interpreted however you like.

Your game can be anything from text mode to 3d, so long as you can do it in 2 HOURS.

All entries must be submitted by APRIL 7TH.

Have fun and be a better coder!

For more information about the Speed Code Challenges, click here.
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mikale
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Re: SpeedCode Challenge 18: Seeker

Postby mikale » Tue Mar 26, 2013 9:51 pm

Just went over the 4 hour mark. :) Made in FlashDevelop with FlashPunk and I used PyxelEdit for the art. Got the music/sfx from FreeSound.org.

The Listener

Image

Play:
http://mikalesblog.com/games/thelistener

And the source code (opens in FlashDevelop):
https://dl.dropbox.com/u/3290712/Games/ ... source.zip
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brandav
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Re: SpeedCode Challenge 18: Seeker

Postby brandav » Wed Mar 27, 2013 5:22 pm

nice work mightybotme! I'm gonna try to get one done this weekend.
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bugala
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Re: SpeedCode Challenge 18: Seeker

Postby bugala » Thu Mar 28, 2013 12:06 am

@mightybotme

Nice atmosphere on that game of yours. Doesnt feel at all like a game made in only 4 hours.

You also had good idea there. Never had it came to my mind an idea that I would need to listen to enemies sounds to determine wether they are bad or not.

Only thing to complain about this game is that it becomes bit boring quite quick. But that is how it often is with speedcode games as they are so simple that they usually dont entertain you for long. But for those 5 minutes this game was pretty neat.

despite the boredom factor hitting bit quick, this was quite excellent speedcode entry. More please!
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Berryijmker
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Re: SpeedCode Challenge 18: Seeker

Postby Berryijmker » Fri Mar 29, 2013 12:55 am

Nice game Mightybotme, for a 4 hour game it is pretty good, I like the concept.

Took me a while to figure out the enemies couldn't touch me, I kept jumping over every enemy haha :)
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brandav
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Re: SpeedCode Challenge 18: Seeker

Postby brandav » Tue Apr 02, 2013 4:09 pm

They can't???
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bugala
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Re: SpeedCode Challenge 18: Seeker

Postby bugala » Mon Apr 08, 2013 6:55 am

Heres another late entry again:

Amiga OS3
Linux
Mac OS
PC

Right Mouse button to quit by the way.

There are 9 levels, and it should be easy enough to beat in about 5 minutes time. Even if you fail once.

edit: Frogot to mention. Took about 2 hours and 15 - 30 minutes in total. Including finding the samples, testing etc.
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brandav
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Re: SpeedCode Challenge 18: Seeker

Postby brandav » Wed Apr 10, 2013 4:01 pm

Is there supposed to be a wait time for activating the seeker? I click to reveal the launcher, but the seeker won't show up for awhile. It seems that the wait time gets longer with each level? The wait time makes it tough to beat when several enemies are falling at once.

And thanks for the tip about clicking the right mouse button to quit, i couldn't figure that out when i played your previous speedcode game.
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bugala
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Re: SpeedCode Challenge 18: Seeker

Postby bugala » Thu Apr 11, 2013 12:01 am

theres a small wait, if i correctly remember 0.4 sec wait time, but it stays the same on each level.

It might just seem like longer wait as enemies are coming faster towards you.

Or do you mean that the seeker isnt seeable right after launcher disappears? For it should be.

But you were able to beat the game anyway, right?

For at least my intention was to make the difficulty level such that you would basically beat it on 1 or 2 tries, at max 3 tries.
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brandav
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Re: SpeedCode Challenge 18: Seeker

Postby brandav » Thu Apr 11, 2013 4:03 pm

I have played the game several times and still cannot win :( On my pc, the launcher takes at least 3 - 5 seconds to disappear or more. It varies for me.

The seeker appears immediately after the launcher disappears, so that works fine.
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bugala
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Re: SpeedCode Challenge 18: Seeker

Postby bugala » Thu Apr 11, 2013 11:08 pm

Okay, I will fix the code on that part. I know what the problem is, just didnt think it would affect anyone in reality.

For instead of using realtime calculation, i took the lazy approach and just did it so that each round vanishingtime=vanishingtime-1

I thought the game is light enough that it would be running full speed on any machine, but seems i was wrong.

Everything else on that time is moving according to passed time.
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bugala
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Re: SpeedCode Challenge 18: Seeker

Postby bugala » Fri Apr 12, 2013 12:20 am

Fixed the launcher counter to work based on time passed instead of a lazy hack.

Use same download links.
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brandav
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Re: SpeedCode Challenge 18: Seeker

Postby brandav » Fri Apr 12, 2013 6:37 pm

I'm sorry to say it still does not work for me. I took a video of the game on my computer using camstudio which isn't outputting with a good framerate, but you can get the idea of the time difference between the launcher appearing and the seeker appearing afterwards. Maybe we need another perspective. Maybe it has to do with my computer, but the game appears to run very smoothly on it.

https://www.dropbox.com/s/qxfw7i47bxv22 ... erGame.avi
TheLittleSettler
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Re: SpeedCode Challenge 18: Seeker

Postby TheLittleSettler » Fri Apr 12, 2013 11:02 pm

I love the idea and artwork, mightybotme. Good work
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bugala
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Re: SpeedCode Challenge 18: Seeker

Postby bugala » Sat Apr 13, 2013 12:43 am

Thanks bdmccowan from all your effort.

I am trying to find out what the problem is, since this is the way I normally make things, and if there is some problem say on 10 percent of computers, then that is quite much already.

I made a special version now. I suppose you used PC version to test, so i only updated PC-version (same link as before).

It will now keep displaying Cyclespeed there. Could you tell me what kind of speeds it keeps showing on you?

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