thanks for the feedback
ha! wow, I didn't even think of displaying the timer...how could I overlook that?
On the difficulty of it, they spawn completely randomly which I think is the main problem (but that was quick to do, and it served the purpose). If I work on it more I'll try some other options (I'm thinking a little scripting to make it so they don't come too close together, and so its always going to have the same number of shapes thrown).
I agree that the size of it is a problem though. I also want to try some different input ideas as I think that's another problem.
Might be cool to try some scripted levels where there's nothing random.
Plenty of ideas for me to explore.
After experimenting a bit with less random gameplay, I wanted to try to make scripted levels. Problem was, it would be way too tedious to make timelines for each level.
So, I came up with a novel idea of creating levels by clicking during the game, which stores info in a text file which is translated back into level data. I can effectively record the timeline.
Then I made 5 levels, and played it through.
But after all that I realize it was more fun to play when it was completely random!