I am running myself for a community game project leader.
A little background first.
I have been planning of making a small game to practice making some simple AI. Therefore I have been thinking of Turn based Tower defence game.
This have been on my step by step plan for quite some time, and I am about to reach that step where I am anyway going to start making it. However, I have all the time had the trouble with graphics, since i wanted them to look somewhat good, as I have all the time though this game to be done well enough that I can actually proudly release it for people to play.
Therefore this community project would be good match for me. I would get graphics problem fixed, and i could even forget about story and enemy designs etc. and just concentrate on coding (and leading).
About this idea.
As i told you, main idea with this for me personally, is to practice some AI making.
Therefore I decided to to make a turn based tower defence game. Idea is that enemies come, and you make defenders. Then you keep attacking enemies with these defenders (for example, traditionally it could be swordsmen, marksmen, mages...) trying to get their hitpoint to 0.
During battle, defenders that you raise to the battlefield, would get XP from attacking/killing enemies, resulting in reaching new levels (more HP, more Attack points...)
I did have a story for this game already, but I think we rather make a new one, so that people who want to participate in this can figure out a story for this game.
Basically waht I demand from this game is that it is turn based, tower defence, and has those rpg elements in sense that troops gain experience. Everything else, defenders, attackers, story etc. I leave for others to design.
I would like this game to however have some sort of biblical / christian story.
I will keep final word on everything, mainly because I want to keep this simple. Since my intention have not been to make this complicated, but a simple, sort of quick project.
I plan to get this finished before start of this years speedgame competition.
To ask Macks list of questions:
+) Who will be the project lead, what are the project leads qualifications (prior CDN Speed Challange or SpeedGame involvement, other work experience)
I will be. I have partifcipated in earlier speedgame competitions, never got a game finished in time. I dont have much to show, but about prjoject leading i do have some idea as I am running a christian music label in Finland, so i have got used to figuring out whos studio to use, who makes cover grapchics etc.
+) What coding language will the project use
Hollywood. This is the language of my choice, and benefit that this one gives is that game will work on all the following platforms: Amigas, Linux, Macs, Pcs, Android and iOS (not sure about current state of iOS wether its uptodate or not)
+) What engine will the project use (if not building one from the ground up)
Will make it myself, but map editor would be Tiled
+) How will you be managing source control and access to builds
As I am only one here programming with Hollywood (Lava being only other one who even has that), I would need to make compiled copies of progress every once in a while. However, graphics/sound/music elements can simply work by using existiing compilations and just changing the name of the files to replace exisiting graphcis to new ones.
+) Summarize the idea for the game
Turn Based Tower Defence game with 2D graphics with RPG elements of XP and level gaining.
+) Additional comments you'd like to add
I mam right now fixing things that i am in need to do on other things to make space for this project. By guess i would say about one month later I will have time to concentrate on this very well, but it might take longer (or even shorter) to fix all the things first.
Hence if I am chosen, be prepared that there might be a slow start, which we can propably cover by starting to throw story and ideas as that wont take much of my time as im mainly leaving those to others.
Communication would mostly be done through forum and emails, as I believe that will take least amount of time from me and make me able to concentrate more on the coding of the game itself. However, occasionally when it seems wise, we could meet on CDN chat. I believe for example at start it would be good to meet at CDN so you can make questions that you are wondering in real time.