Community Game: Lets get started - The Graphics part.

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b-o
Posts: 353
Joined: Mon Jul 06, 2009 8:29 pm

Re: Community Game: Lets get started - The Graphics part.

Postby b-o » Mon Aug 04, 2014 6:32 pm

What will the game play be like? The perspective of the graphics will be influenced by that. The amount of graphics can be minimized initially with room for expansion, so for example if you make a game like those zelda type games pictured above, you can make 4 angles (or even 1 mirrored east/west view used for all directions), and increase it to 8 later if people feel like it. Or if it's first person you could have them always facing you and then add more angles later if people are up to it. Use an iterative process to first create basic graphics, then add animations, more angles, and other stuff later if people are up to it.
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EternityStar
Posts: 26
Joined: Tue Jun 17, 2014 2:37 pm

Re: Community Game: Lets get started - The Graphics part.

Postby EternityStar » Mon Aug 04, 2014 10:36 pm

Well, Bugala will be the one who decides. I don't have the authority or privileges to change the game or its concept entirely. I just suggested an art style to make the game look nice and to use different sprites so the game would look more like Holy War (name pending) instead of "EggyTales".
(But the eggs are still cute...)
"Behold way yonder, the Eternity Star!"

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