Okay! Here is Ninja Illusion
. It's still pretty incomplete, and we only got Basis skeletal animations to work correctly in Unity in the last hour of the competition
, so our friends will only be idling and running lol even when they are really doing other things.
On the plus side now we have all the kinks worked out for a hack n slash game in Unity. The fight between what we wanted in physics and what it wanted to do was many days long and I'm glad to never look back. Also Basis has made it's first steps to supporting Unity first hand
. That alone is very exciting.
I literally finished the last code at the last minute to build. Therefore, the endings got messed up (didn't have time to test as they got shoehorned in at 12:55). One you realize there is an alternative ending, you will have to close the web browser and re open the page and play it with what you have learned to get the other ending. (Unfortunately that warning spoiled the secret lol)
Play in your browser:
https://dl.dropboxusercontent.com/u/333 ... n/Web.html
XBOX controller, keyboard, or keys and mouse
- Left and right to move
- z or xbox-button-b to defend
- x or xbox-button-x to attack
- space, up, or xbox-button-a to jump
To wall run you will need any amount of space between you and the wall, then try to wall run. If you are too far away it won't work... you need to be in an upward-right-motion when you hit the wall to wall run. If it were physically possible in real life, that's how it would work too.
We used Unity and our own Basis 2d Toolset. Dan made some amazing animations. I am sad they did not make it into the game. While there is still excitement for the game I think we will try to finish it over the next couple weeks (with less tension and urgency and sleeplessness!)
He used Paint Tool Sai mostly I believe for drawing.
Story done by Dan Parker and Scott Williams
Dan did all the art
Scott did all the programming
Our families dealt with us the entire time and deserve so much more credit...
The comics were done at the last minute to complete the story... we had something far more awesome in mind. There are a lot of really nice touches we just simply didn't get to. Not to mention using all his animations (should take a day at most - the AI and states and actions are all there - we just lack the visual representation being in game). I hope you will all check out the completed vision soon in the future! Can't wait to see everyone else's games!