And now, the exciting conclusion: part 3 of 3 of the development diaries.
Again, SPOILER ALERT:
Robin: implemented flying pet. actiontexts can now have a sprite associated for use with castlefolk.
Sam: Map07 work, tile work, hooked up "doors" between maps00-05.
John: made spear sprites
Rianna: finished recording two songs, started on title screen variation song
Robin: hunting mode for player, with overlaid spear sprite. Mixed Rianna's songs.
Robin: pet carrying mode for player: different animations, lower jump. Improved flying pet "AI". Player facing (left/right) based on map spawn position so he's not facing wrong way.
Sam: made building house sprites. Work on map05 (castle), 07 (lava), 08. Updated world map.
Rianna: final mp3s of the three songs
Robin: implemented house building in map02. Added single-item inventory system to player so you can only hold one pickup at a time. Added "depends" field to objects, so they'll only trigger if a certain key is already set; greatly simplifies story progression logic. Added incFrame field to objects to simplify house building trigger. Made a story pass over map00 and 01. Optimized Map07, it was loading and running really slow, too many tiles. Fixed bug with falling into another map. Hooked up music, array to select which music for each map. Fixed camera init bugs. Added game state detection to object texts, to make story progress easier with castlefolk.
Sam: work on map03, 05, 07, 08, 09.
John: made rock and log pickup art.
Robin: story on map05, plotting stairs. Highjump power-up. Improved flag/state handling for story/progress stuff. Fixed crawlie turnaround detection, and direction init. Map07 story scripting, Thulu AI to have him hover around tooth, him and tooth fall, and player pickup Thulu and tooth. Scripted dropping off Thulu at home. Scripted rough kill/don't kill Thulu sequence. Iron Wood collection in map10. Made background (spike ball) collision more forgiving. Improved some text. Fixed /\ sloped angle case.
John: castlefolk art, more spear animations
Sam: added Dragon's Tooth to map07, map07 now playable. Map10 (deep forest) done. Map04 work. Made platform art (lava style, mountain style). Map08 work, hooked up doors. Made title screen. Added rest of parallax backgrounds.