Played this game with my wifes computer now, 64-bit win7, worked fine there.
I am sure I woudl review this game much more positively, had it been done by someone else but you. You can blame yourself from setting the bar so high with your previous games. To put it very short. You are my favorite Speedgame developer, hence regardless how much you try to tell you are going to this time only make a multiple choice text game, my expectations are extremely high.
And yeah, although I dont think you were very succesful this time when compared to previous years, your brilliance can regardless be seen throughout the game.
I dont think you realised this yourself, but I think that music at title screen is part of Wagners Sigmunds Funeral March. Not part of that specific song, but part of the same opera where that Sigmunds Funeral March is part of, and by the sounds of it, it is perhaps the next song after that one or something, hence Sigmund would still be completely dead at beginning of song at least. By this my point is, what a proper song to use for a game where you are supposed to bury your old ways to complete the game. Not to mention that Wagners music are anyway often times like praising the greatness of dieing and feel of flying free after the death or towards death. What a proper choice again for a flight game.
I also liked how classical piece of music was used for a speedgame. Actually strange others havent used them yet, they always make such an effect to games and movies.
The game itself, it is bit hard to even figure out how to actualyl properly review this. I guess I jsut have to say one bit from here another from there.
First of all, I at same time thought it is good, as well as bad, that when you tried shooting way of completing the game, all you had to do was to go from left edge to right edge and back, and keep shooting. Whole game would be completeable that way (although it wasnt of course). This was bad in sense that it was too easy, but on the other hand, it was good in sense, that you had easy way to get to the end monser to try to figure out what you are doing wrong.
It was also very good that you had understood to make this game last only a minute, for after all, whole game was based upon figuring out a trick. If this had lasted 10 minutes (as i somehow had understood), that had been real torture and annoyiance.
But, especially when considering that this game was based upon figuring out a trick, it was simlpy too hard afterwards. I think had you not spoiled the trick in advance (i didnt watch the video, but especially one of the repliers unfortunately didnt put the spoiler mark on their post, and revealed it with that comment), I might have thought to do it that way eventually, especially due to bloodless fight title, but in the end i would have given it up, since at point those 4 enemy ships came at same time, and right after them couple more in middle of them, and that was only perhaps fourth wave only yet - by otherwords at very beginning already - I would have thought that wave was made in such a way to tell you that this is not the way to solve the game.
Since I had already figured the trick from that reply, I however pushed myself to get through there, but even then there came another, and another, and another very, very difficult wave to avoid. That took the fun away from the game. Since you perhaps figure out the trick, then you start happily going for it, and realise you cant even get it done! And perhaps even give up the idea and still wonder what you did wrong with the big boss.
One suggestion for figuring out the trick would be to include couple of slightly stronger enemies that you need to shoot multiple times, and make them so, that every time you shoot them, they flash white to tell they got hit. And as it is now with the big boss, when you shoot at him, nothing happens, making it clear that your weapon is not really working, just like now. It is just that missing that previous tougher enemy to show that white flashing hit, you might think boss not reacting to shots is either decision by programmer or lack of polishing - not a hint.
The message part. Once again we can see your brilliance in the idea behind how to tell the message, although this time I think you failed to get the effect that you have in previous games got.
There is also some contradiction in my opinion. For battle is not against felsh and blood, that i understand why nothing happens when you shoot those bastards away, but on the other hand, isnt the whole battle in spiritual realm already? Hence, why do i have to surrender in this spiritual realm as well to win? When the whole point should be that i do fight, just not in this flesh and blood realm, but in spiritual realm.
Either I am missing your message, or it wasnt very consistent.
In title menu i saw that book, but i wonder was there bug since it would light on and off, and tell nothing else. I did figure out it is probably ingame tutorial on/off, and so it did, but for first game i chose it the wrong way, and hence missed important info for my mission, as right at beginning you are telling how to complete the game. As long as you follow the instructions precisely without adding anything to it.
The game itself played quite well. Only was that it felt bit unnatural moving the ship with mouse, and precise controlling was too difficult, which woudl result in blowing the ship especially on tight spots where you first need to go between two ships, and then right away try to avoid next ship in front of you.
Graphics were great, and feeling too. Explosions made a big difference to the game etc.
All in all, it was fun to play, just that it was so hard that you got frustrated and at that point having already figured out the trick, you just want to see if the trick works, not to die 20 times before seeing it. Hence funness was at that point gone, evne the game itself was otherwise well built for funnes.
Great idea which didnt work out in the end very well, not because the idea wasnt good, but ebcause other things like too hard a game spoiled the fun of discovering it. Graphics look very good, and games basics are fun to play. I would say that game itself is good, just that the level design itself is not very fun. Basically only minus in addition to level design, is the hardness of accurate movement.
Good job again. Just not close to what you have achieved before, which is not to tell that this would be bad in anyway, just that you cant expect Einstein to figure out Theory of relativity each time he thinks something up.