Dev Blog - Sketche99

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sketche99
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Dev Blog - Sketche99

Postby sketche99 » Thu Jul 03, 2014 8:24 pm

Ok just posting to say that I will be presenting a game for this years speedgame!
It will be made in Unity 3D and will have the Hosea 6:6 verse as its theme!
Took me awhile on which theme to decide upon, but I think Hosea is a good one that is a bit harder to put into a game but also gives me an opportunity to think outside of the box! More news to come!
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HanClinto
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Re: Dev Blog - Sketche99

Postby HanClinto » Thu Jul 03, 2014 9:27 pm

Excellent! Really looking forward to seeing what you come up with!
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dylenbrivera
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Re: Dev Blog - Sketche99

Postby dylenbrivera » Tue Jul 08, 2014 7:27 pm

Hope planning and development is going well. Looking forward to your next post!
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I have been crucified with Christ and I no longer live, but Christ lives in me. The life I now live in the body, I live by faith in the Son of God, who loved me and gave himself for me. --Galatians 2:20
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dylenbrivera
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Re: Dev Blog - Sketche99

Postby dylenbrivera » Tue Jul 08, 2014 8:14 pm

oh yesssss! Excited for you! Can't wait for more! I love the use of the camera screenshot looking up towards the player! Very nice indeed!
Dylen Brandon Rivera
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I have been crucified with Christ and I no longer live, but Christ lives in me. The life I now live in the body, I live by faith in the Son of God, who loved me and gave himself for me. --Galatians 2:20
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ExevaloN
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Re: Dev Blog - Sketche99

Postby ExevaloN » Tue Jul 08, 2014 9:26 pm

Nice screenies!
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EternityStar
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Re: Dev Blog - Sketche99

Postby EternityStar » Wed Jul 09, 2014 1:42 pm

Those graphics remind me of Pokemon or...Final Fantasy? But, more like Kingdom Hearts. But, still looks awesome!!
"Behold way yonder, the Eternity Star!"
sketche99
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Re: Dev Blog - Sketche99

Postby sketche99 » Wed Jul 09, 2014 5:54 pm

achild
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Re: Dev Blog - Sketche99

Postby achild » Thu Jul 10, 2014 12:09 pm

Interesting! Willing to share about the gameplay or do we have to wait?
sketche99
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Re: Dev Blog - Sketche99

Postby sketche99 » Sun Jul 13, 2014 6:44 pm

So my game is kinda finished.
I'm sure I can go back and try to tweak somethings (and I will) but it's in a good 98-99% completed.
The main story of No More Burnt Offerings goes like this.

Story
As a newly born again Christian you discover that the sacrificial system is now done away with, since Jesus, was the ultimate sacrifice. But there are still some burning burnt offerings, so it's your job to put out all the flames of the burnt offerings. As you do so, you'll discover bible text that further show how Jesus as the lamb of God, was the 1 true sacrifice that all the other ones pointed to.

Levels
There are 7 stages - plains, desert, rainy, hills, snow, night & caves

Objective
Find (and put out) all off the burning burnt offerings.
I decided not to make the levels timed only because the timer script/asset I have from the unity asset store doesn't only show seconds ( or it always shows the minute values even if they are all zeroes) and sometimes it's just cool to run around in 3D without worrying about dying or enemies. That and I didn't have time to make enemies and couldn't figure out how to program a lives option.

Inspirations
Gaming inspirations for my game come from kingdom hearts (player character), phantasy star online (plains & caves stage) ssx tricky - untracked course (snow stage) musashi samurai legend - 1st area forest (night stage) music wise, I really liked the flower game (by that game company) soundtrack and wanted to have a similar type of music for my game.

Why I took so long to say / post anything
Honestly, squeezing in game dev between work and sleep was tough. Sunday - Thursday I got maybe 3 or 4 hours in a day, and the mega day was Friday, a solid 10 hours of game development. Then Saturday night was adding music, and now for the tweaking and....

Multiplatform ports
From the jump, I knew I wanted my game to be PC, Mac, Linux / web game, but also touch screen android (sorry I don't have a Mac but if I did, I'd try to port it to ios too) and and ouya. So far my web game is p layable and my touch screen android version is playable. The ouya port needs to have the right joystick modified as by default it can't be used for full mouse look, just to turn left & right. Also, trying to squeeze my web game down to a size where it can be played in a web portal ( so about 20 MB max) was also "interesting" (frustrating). Shrinking texture sizes, combining meshes, creating texture atlas, all things I never really was accustomed to doing and my web game is still about 25MB (so much fail...so much 5MB of fail!)

In hindsight
I probably should've had a more concrete plan starting out. I didn't really deviate too much from what my original idea was but feature creep ( or in my case multiplatform madness ) probably kept me from make a really good PC or webgame as I was always thinking about the limitations of my lowest platform (mobile)

I'll post a few links in a few...
sketche99
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Re: Dev Blog - Sketche99

Postby sketche99 » Sun Jul 13, 2014 6:52 pm

Early Game Footage
https://www.youtube.com/watch?v=7Na6nGmZ46g

Mostly finished touch screen android apk
https://dl.dropboxusercontent.com/u/680 ... -acer2.apk

Mostly finished web game (is setup to use keyboard + mouse or xbox 360 controller)
https://dl.dropboxusercontent.com/u/680 ... 0webs.html
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muadib
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Re: Dev Blog - Sketche99

Postby muadib » Sun Jul 13, 2014 9:24 pm

Very nice work with the character control. That's machanim right? I got to the level with the lava where you have to find 12 of the flames.
Kris Murray - Aspiring Game Developer
The Reason - Winner of CDN Speedgame 2014 "Best Christian Teaching"
Gates of Mansoul - Project Lead and Lead Programmer

Violinist/Violist
https://www.youtube.com/watch?v=q-98MFIbXfM
https://www.youtube.com/watch?v=pWGLb57zbz8
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ExevaloN
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Re: Dev Blog - Sketche99

Postby ExevaloN » Sun Jul 13, 2014 10:32 pm

I'll definantly have to check this out in the morning.
One thought opens a thousand eyes. One sun brings a thousand dawns.
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Re: Dev Blog - Sketche99

Postby b-o » Sun Jul 13, 2014 11:08 pm

Is the main character wearing a "half-shirt"? ?
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muadib
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Re: Dev Blog - Sketche99

Postby muadib » Mon Jul 14, 2014 7:35 am

b-o wrote:Is the main character wearing a "half-shirt"? ?
I see the clothes police moved from my thread to this one. :D
Kris Murray - Aspiring Game Developer
The Reason - Winner of CDN Speedgame 2014 "Best Christian Teaching"
Gates of Mansoul - Project Lead and Lead Programmer

Violinist/Violist
https://www.youtube.com/watch?v=q-98MFIbXfM
https://www.youtube.com/watch?v=pWGLb57zbz8
b-o
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Re: Dev Blog - Sketche99

Postby b-o » Mon Jul 14, 2014 8:45 am

muadib wrote:
b-o wrote:Is the main character wearing a "half-shirt"? ?
I see the clothes police moved from my thread to this one. :D
I was only being observational, but now that you mention it... Though a game about Eden wouldn't be expected, nudity would be expected in Eden. But has there ever been a place where half shirts would be expected (I mean apart from scenarios involving Richard Simmons or water wings)? I honestly can't think of a more taboo article of clothing. Even the combo of cowboy boots and the kind of shorts known as "daisy-dukes" is no comparison to half shirts. The only thing that could redeem any of those would be a beard long enough to cover it beyond all recognition, but that would only work for the front. A large enough WWF title belt might accomplish the same thing to a lesser extent.
sketche99
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Re: Dev Blog - Sketche99

Postby sketche99 » Mon Jul 14, 2014 1:50 pm

Hey b-o,
I took care of that for you...
https://dl.dropboxusercontent.com/u/680 ... 0pants.jpg

I guess the belly skin got past me because I was so focused on not having a guy with pink hair and an orange jacket!
https://d2ujflorbtfzji.cloudfront.net/p ... scaled.jpg

Thanks for the catch!
sketche99
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Re: Dev Blog - Sketche99

Postby sketche99 » Mon Jul 14, 2014 1:51 pm

Oh, but I have to re-export but the web game and the android builds, before they can be seen.
New links should be up by the end of the day.
b-o
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Re: Dev Blog - Sketche99

Postby b-o » Mon Jul 14, 2014 2:37 pm

Nice! Now if I can only get Rom12 to add a beard to their naked faced elf...
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brandav
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Re: Dev Blog - Sketche99

Postby brandav » Mon Jul 14, 2014 3:39 pm

I like the feel of this game Sketche99.

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