I now played the newer version through as well.
Lot of good things to say about this game.
I liked the graphics, I liked how it felt like a real game made with time.
I was surprised when i noticed that you actually hadnt polished this, for I thought this specifically was very polished! But later on I did notice things here and there. But you get done real good looking stuff right from the box so to say. I was expecting this well looking stuff would have required polishing to be done first.
I liked how musics sounded, I liked how levels had different graphics, and especially that they were clearly different themed, ie. grass, ice, desert...
I was about to complain from first verson the lack of jumping sound, and now that you added it to newer version, it made even bigger difference than i expected. It made game much more interesting, although nothing really changed.
I also liked how the game had non violent, yet interesting objective. And while the objective was basically similar to any other game (collect stars, coins...), You had made a christian alternative that worked well to the games theme.
I also liked the christian message approach, where you didnt actually say anything yourself, but instead let bible speak itself. It was very clear right from beginning what this game was going to talk about (thanks to title screen), and then all the messages in game were verses that were confirming this original message.
For example, it took me years to understand the significance of Jesus death, and when I finaly realsied it from David Wilkersons book, it felt like a great revelation and changed me from inside greatly. Something like this on those early days when I didnt have much grasp of any christian tehology had simply been a great thing.
While there were lots of lots of great things in your game, and things I praise, there unfortunately was one thing I didnt like in it. The game itself...
Its not that the game was bad. I liked how the guy ran, and jumped and how you were supposed to "collect" those burnt offerings, but lack of challenge made it seem long time. It did help a lot that music and graphics changed, it was actually huge improvement and even impressed me to some extent, but it still wouldnt change the fact that practically I would just be running around towards those burnt offerings, and thats it. It woudl take its time before i reach them, but there wasnt much else there.
Those few higher hills and even jump between two cliffs, or a slightly hidden burnt offerings, those were the peeks of the game. I just had hoped there had been more of that.
Last level however was exception. At same time this last level was best and worse level. It was best that in this one you could both fall to your death, as well as you actualyl had to jump on platforms and had to actually find those burnt offerings. However, level was simpy huge, and that guy wasnt big enough, and there wasnt enough stuff to keep me interested. Especially when most of the time I was just running through a long straight line to reach the next corridor, and biggest threat wasnt missing the platforms that were meant to be challenging, but biggest challenge was if i had forgot to make the camera angle such, that i would notice those holes on the ground. Most natural (and fun) camera angle had been at about level with your guy, and i had nicely seen what was coming ahead of me, but now because of those hardly seeable holes (the black edges made them hardly seeable), I had to put the camera angle close to from top of characters head and look down. That spoiled a lot of the fun running aroun that way.
But do not understand me wrong. I see this as a great game nevertheless, and I see this as a possibility for real fun educational game.
I could see this as some sort of teach theology to yourself the fun way, where you play one short game each time, that concentrates on some topic in same way as this. I could easily see myself spending that half an hour each day for 10 days to learn 10 different topics the fun way.
I see other peoples point about both enemies and time, but I would disagree with them. I enjoyed that i could go at my own pace and also about the non violent way. Also when you dont have those attackings anywhere, you concentrate better on those inbetween level messages. What I see, is just to make more challenging reaching those burnt offerings. Tall mountains, jumpings on platforms etc. And there is even no need to death. It can just be that you need to jump on platforms to reach higher, and if you fail, you fall to the ground, but then just start jumping from bottom platform again. I could see that as a lot of fun. And there were coulpe of places that had a little taste of that, and they were fun spots.
Oh, and another things. Make that guy a bit faster. He isnt moving slow even now, but I would have liked your character to be bit faster still, especially on that last level.
And last level reminds me, I was hugely disappointed that after I had took so much and long effort in reaching all the 12 burnt offerings, I didnt get another bible verse anymore, but instead I just got the end credits, which I could have read right at beginning anyway. I felt like I completed the last level for nothing. A huge level, clearly different from the rest, one that seemed like important, the climax of all level, and then it really wasnt. I could as well just quit the game already when i reached that level. Thats how i felt. Like I was betrayed by the programmer.
All in all, the gameplaying itself currently isnt very much fun, but the game in every other aspect is excellent. Graphics, music, diversity, all. Just great. More necessary jumping level design and this becomes real fun and very polished looking game. Plus add there one more bible verse at end of game.
Almost forgot to mention. I liked it very much that those verses were actually read in voice.
Last edited by bugala
on Sun Jul 27, 2014 3:52 am, edited 1 time in total.