Day 3 - Pipeline, Further Concepts, Asset List, Structuring
So today I've structured my workflow better by writing down the different phases of development im going to go through. Im done with the Design phase, and now finishing up the Preparation phase. The Asset list is done, though I still have some algorithims to do which will help when im coding in the production phase. After that, i'll do a few more concepts, and then I move on to the Production phase, where I start to build my game engine, assets, animations, and the basic bread and butter of the game.
At the moment im doing a little more research on RPG coding for things that I've struggled in the past with and to brush up on things that Im not quite sure of yet.
Here is my Asset List:
Male Main Character - Animations
NPC 1 - Priest
NPC 2 - Blacksmith
NPC 3 - Child
Creature 1 - Animations
Creature 2 - Animations
Creature 3 - Animations
Boss - Animations
Level 1a - Dead Path
Level 1b - Dead Forest
Level 1c - Dead Cave
Power-Up - Life
Power-Up - Special Power
If time allows, I plan on doing animations for the three NPCs, while also creating the town they are in, but as it stands now, you'll probably only be able to see them through a cut-scene of sorts. Also, if possible and I get everything done and still have time on my hands, I will add two more NPC characters. If I still have more time, I'll see to it on adding the female main character with animations.
Here is my development pipeline:
Design Phase - Preparation Phase - Production Phase - Post-Production Phase - Delivery Phase
The design phase
is where I set the theme and story, the basic idea of the game and the gameplay, acknowledge my timetable, and write down my asset list. Preparation phase
is where I create my concepts and sketches, get the project file ready in Game Maker, and write some algorithms. The production phase
is where I create the assets, engine, animations, levels and bring them together. And also implement sounds and music to be used. I'll probably spend the greatest amount of time here. Post-Production phase
is the prettying up of everything and smoothing out kinks in the armor (read:bug fixing). Delivery phase
is when the game is locked and loaded and ready to roll. I should be finished with the Preparation phase today, and if possible will start the Production phase. If not, then I will start the Production Phase tommorow.
I'm feeling pretty excited with the posibilities of this project!
I'll make another post later tonight!
One thought opens a thousand eyes. One sun brings a thousand dawns.