So, im sorry to say I will not be uploading my game. As much as I tried, I was unable to fix a collision bug which was bothering me, and although I could have avoided it by doing a straight-run kind of stage, without holes and tunnels, etc, it wasn't really what I wanted. There were also a few issues with the keyboard keys, if they were held down in unison, it would have crazy results. Between Saturday, yesterday and today, my time was spent analyzing, fixing, writing and then repeating the process over again. I fixed certain issues, new ones would arise, I would then get through those and again I would have another obstacle to get through. I wanted everything to function accordingly, trying everything a player might try while playing the game, so I could attack bugs and issues head on. Basically I was playtesting, bug finding & fixing, while I simultaneously built my game. Im very methodical. And finally, even if I had done that, the game would not have been complete, as it was still lacking something to appropriately close. No boss, nor story context as I had envisioned. I simply did not want to release something subpar.
Nonetheless, this was a great experience and it was an honor to participate with you all! I've been wanting to get back into game design more as I mostly spend my time doing concept art, illustration and graphic design. So this was like throwing fresh water onto my face. And its been a while since I've coded so this was a good moment to really get back on the saddle. Also, for the past two weeks, I've pushed myself further than I thought possible. I've never animated so much nor created so much game assets. It felt very good, it took me out of my comfort zone, and it helped me grow as an artist. So, participating in this challenge, even if I was unable to finish, was a really good experience.
I was able to do three stages out of four, but since the third one isn't up to my quality standards, I'll be posting the link from my drop box, so you guys can atleast get a feel for the game with the first two stages. It is in my plans to fully implement all the features I originally had in mind and complete this game. And when that happens, I'll let you all know. Thanks for the opportunity and may God continue to bless each and every one of you!
One thought opens a thousand eyes. One sun brings a thousand dawns.