This game is good example on how a game can be good, even its appearance might be a bit minimalistic.
First one thing, not actually a complaint, since I think its constructs fault. But when i tried the webversion, it was bit slow, not too slow, but slow enough that I rather chose to play exe. Exe worked fine as long as i didnt use fullscreen, except, every now and then it paused for many a second. Perhaps even 15 seconds at worse. That was of course very annoying. I guess about 10 year old win XP machine just aint build for Construct 2, regardless how low power game you make with it.
The first thing that caught my attention, was the funny way of movement. Especially in first level where you were simply going through a maze, it made a big difference that moving was bit car game like when you were at speed and turning those corners. Had it been simply going 4 different directions, I think I would have even felt bit frustrated at that moment thinking "Really? Is this what you planning to have your game like?", but the movement of bit of circle made it actually little bit fun finding your way on that first maze.
And at next level, I was happy to notice this game was not going to be maze based game, but there were new, and even interesting stuff coming.
I liked the idea of altering between light and dark world, and I liked how much different kinds of stuff you had put in this game.
I have so far said on almost every speedgame review i have this year done, that they were all suitably long games, since they didnt have enough meat on them, to be any longer. But this one is exception. This did have enough meat on its bone to having been even longer.
Actually, when the dragon came for the first time I remember I felt extremely disappointed since I thought it was going to end, and it felt such a promising game already. But good i was wrong in it ending, and good i was right, in my expectation of it being promising.
I mainly liked the level designs, here were only two levels that I would have hoped having been done differently. The first level which was maze. It felt too much like you didnt really have any ideas, so lets just make a maze. Mazes are frustrating for players, or at least thats how i feel. And it was even too big a maze. 1/4th sized maze had been fine for first level, but this made me fear there was crappy game coming, which it luckily wasnt.
Another level of frustration was that big level where you had to shoot and run before darkness/light altered, and there were these moving platfors and in the end those cannons.
That levels design was otherwise actually good and nice, but problem was that everytime you would die, you would have to start from beginning. And oh and woe the frustration i went through there dieing several times before reaching the end. Especially when i failed moving out of the last moving platform, that was one of those times had i been playing this as a kid, i would have kicked my tv with both legs!
Ohterwise I was happy for every levels design and felt they were interesting and fun, and there was a lot of variation in them.
Although I liked the dragon appearing more than once, and I also very much liked that you had a sort of trick to beat him, it was however disappointing, that you had to kill him the same way each time, and there was really no difference in difficulty between the first and last one. Except that the first one that was supposed to be easiest, was actually the hardest, since you had to figure out that trick still.
Your picks on music were quite good. They were able to make such a strange mood to that game. Cant really describe it, just that it worked and made the game more interesting. Sound FX felt complete in game as well.
I also very much liked that it was both possible to shoot those cannons away, as well you had this ability to regenerate energy in time, making it possible that if one of the cannon levels was hard, you could shoot them and wait till you had enough energy again to move forward in peace.
That there were books and people you could talk and that were taking story forward, and you even got more powerful weapon, made a big difference to the game from feeling like old pacman type of simple game to feeling like modern, story driven game.
Throughout the whole game, I felt interested in playing and was waiting to see what happens next. Only exception that big level of frustration there at one point which made me feel more like "Why does this game even have to exist!", but only because of frustration of starting from beginning, not because of the level design otherwise, since had i not been so frustrated, i would have enjoyed that levels design too.
The message part was sort of interesting.
First of all, I couldnt figure out for sure which verse you used for your game, i can just guess that it was the "but our fight is not against flesh and blood, but against principalities of darkness" thing.
One thing that was interesting in yoiur approach to that message was, that you would understand it, until the very end. Even I knew there at least should be some message, and there were those books to read, I was stil lwondering if you actually have a message in this game at all, or do you perhaps just have some very strange idea about something, since I cant find the message.
But when the end game, ah. the light came to darkness and revealed me the whole thing. Very suitable. I even liked how the game mechanics themselves partially played part in that thing. That the fireball things were actually Holy Ghost fire/guidance, something like that. And that while you are the one evangelizing, you cant do it yourself, but you have to use Spirit of God to achieve your goal.
Also when you were speaking of chosen one, and at end it is revealed, there are many chosen ones, and that the task wasnt ultimate save the world, but actually, save this one first person, who even says there are more. Brilliant. SImply brialliant. I very much liked how you only fuigured out the message hanging out the whole game there only at the very end. That you yourself was going in darkness as well, until in the end you got the light to understand what have been happening even befoer in the game.
And message was very good one too. That every sould is same as saving whole world, and there is not just one sould to be saved, and not just one chosen one, but many.
I really liked that. I also liked that non christian could easily play this game and like it, and only be exposed to the truth at the very end of game making him face that even he saw it all, he still didnt see them. "That they shall hear by hearing, and still not understand".
Only thing is that im not quite sure if you had some meaning between that going back and forth between dark and light world, or was it just necessary mechanism? I mean, I understand holy ghost gives light, but why also sometimes the darkness?
All in all. graphisc maybe not superb, but they are clear, nice, and they do their job. Musics work quite good actually, sound fx seems complete, level designs are good, except for those two before mentioned levels with the points i mentioned, there is lot of variation, even enough to having supported even longer game, I enjoyed the slight circle movement way,s story goes nicely forward, and presentation of the message was excellent, especially when you are given light to all the events at past only at end of game. I liked how Big Boss waws beaten with sort of trick, although unfortunately, same way each time, making it no harder from previous ones.