I see your points.bugala wrote:All the time you have been talking of those beginners to pros series, I have at same time felt, that is right, but also, that it doesnt sound right. Im not going more to the reasons why i think it gives some other problems, but i point out couple anyway. Naturally one concrete problem is that there are so few participants, that there wouldnt be many in each category, and another is that there might be that some lower level one might make actually better game than higher level, and it might be that outsiders woudl be only interested in pro level games, and beginners would get ignored, like in any todays sports, local small teams dont interest people, only olympics.
The ranking system should actually solve this problem. Using my same previous example, let’s say there are 10 game entries and the four same categories (Christian content, gameplay, polish, innovation). In the situation you suggested, the game which is perfect in every regard except graphics should be rated highly on all the categories except for polish (graphics). Adding up the game's rating in each category would create a total score that should still be high enough to win. The low score in graphics shouldn’t be enough to prevent this, unless other games had a similar ranking with better graphics or the game's graphics were just absolutely awful. If another game got a higher overall score, then what was the reason for thinking that the originally chosen game was the best one? The system should be able to decide, based on the comparisons in each category, which game is the overall best game.bugala wrote:Basically I am actualyl thinking about the voting thing, that perhaps it is not so much that we should be ranking each game compared to others (which would be one way to do it), but perhaps in addition select which games are our top chocies for winners. Since right now problem is that if there is game, that is perfect in every other regard, but it has bad graphics, it wouldnt win, even in reality it might be absolutely great game.
It’s a personal opinion whether the answers were unsatisfactory or not. Also, does a game have to answer a tough question completely? Maybe approaching the topic and simply attempting to provide an answer would be enough to spark a new thought process in the mind of the player. The Socratic method supports this approach. Maybe the best way of teaching isn’t to provide all the answers, but to stir a critical thinking process in the player’s mind.bugala wrote:But it still makes me wonder how to treat Muadibs christian content part. Basically I think it is superb, since it is in the mechanics, but I still think answers to some tough questions were unsatisfactory. I am not sure wether to punish him from that or not. Ot goes on to that joh 3:16 vs also explanation idea that i mentioned in previous post. Since he added more christian content, that wasnt top notch content, how much should i punish him from that, or should it go to the margin of bigger vs shorter, in this case since its bigger book, it can have couple of boring pages inside it?
Our attempts to interpret the Bible completely and accurately will always fall short, but that shouldn't stop us from trying to interpret the Bible or share the Gospel with others. If we are honestly seeking God and have a real connection with Him, then each interpretation holds a part of our own spiritual experience with God and His Word. You could say that this detracts from the pure, absolute meaning of the Truth. But, since the absolute meaning isn't always clear, you could also say that it enriches God’s Word as a real, life-changing source of Truth that works powerfully and dynamically in people’s lives.bugala wrote:By other words, if someone just says joh 3:16, it is superb, but if he wents on to in addition explain with his own words what that means to those who dont get it, then the christian content isnt as good anymore?
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