RobinH actually alrady pointed some of the things I was going to point too, but maybe point then double.
Anyway, I yesterday played your game and heres wat I think about it.
First thing that strikes to me is the excellent graphics. One of the comments in congregate pointed out that you were using Unitys basic stuff which I can understand looks even annoying to someone who is seeing them for the hundreth time, but for me, I saw these graphics for the first time, and to me they looked fantastic.
I also liked how your own guy looked like and that he was running all the time. There was some character in the looks of your own guy.
The idea of running around looking for keys in simulated city wasnt bad either.
I especially liked the music. The choice of looks and colors and the music, they all in combination gave a very movie like feeling to the game that i liked. I also liked te choices of music you had took. They both worked very well.
It was also sort of fun to just watch around the city and see it around since it was somewhat lively city with people walking there and cars moving around and city even looked different in differnet parts of town, that it all didnt just look like city, but you were able to make distinction between locations if you paid some attention to it.
The other upview window also was interesting idea and made the game bit more interesting.
From bad things the first thing i like to point out is the same as RobinH pointed out. It doesnt encourage you to read bible verses, when time keeps running at same time. That is like punishing readng bible verses.
And to give you good example, my first game ended me seeing the last key in front of me. If i had not read those bible verses, I would have completed the game, but since I took those couple of seconds to read the verses, I got punished by being banished to hell.
How ever, the second game brough one of the good things again. For the fact that you had kept ceratin people walking around certain areas helped me find one of the keys, for I remembered the dog walker nearby the key, so when there were many parks around, i saw dog walker on one of them, and found the last key i was looking for.
Because there are no hints abot where they keys can be found, that basically the game is just randomly running around in hopes you happen to stumble upon a key (before you learn their places of course), the city is too big for that. There isnt enough content ingame to justify the size and longiness of the game.
I think city size should have been much smaller and time limit only 5 minutes and this had been a fun game to play.
For basically for first 3 minutes i was having good time playing this, but after that i got bored since i realised i was just going to be running around and hoping to be running to right direction and hoping to find the keys before time runs out since otherwsie i would need to play from beginning.
even when i had good idea about keys places the second time, it still took me 7 - 8 minutes to complete it. I especially disliked the part where the church building was. For i remembered there was key somewhere there, but running there took ages. That road is just too long or guy is too slow. Its not fun to just keep pressin up button for 1- 2 minutes to reach a place you know is ahead when theres nothing inbetween.
I also oticed the same thing as RobinH that youre guy is running for his life, yet normal walking people were as fast as him. Is he smoker with bad lungs or smoething?
This same thing also brought another thing to my attention. For when running behind the cars the cars speed was quite understandable. That you were able to run behind them, but they were anyway faster. But if you would compare that one of the city walkers would be going beside a car, now that would look silly. Car would barely go faster than people walking.
Collision with cars was bit funny too. Either your guy would go on top f them, or then you would sometimes be able to push the cars, which was quite funny.
I also found out that sometimes in the city there were invisible walls. That it showed that there were all the space in the world to go between two pbuildings, yet your guy would et blocked for no obvious reason at all.
The strangest spot was when there was this narrow passage between two buildings and i was able to get through it no problem at all, but when that passage ended, there came invisible wall that didnt let me pass left right or forward? It was like tha passage had continued and there had came dead end there, even the area was showing empty square behind the passage.
What I was really missing in this game had been jumping. This game would have been much better if there had been option to jump even if it had surved no other purposes at all but jump for fun.
However, actually being able to jump to roof tops and from rooftop to rooftop or something like that could have actually made this game fun.
It would have also helped if there had been some hints about where the keys are.
Also the picking up key option was completely unnecessary since that was the only option available. and going to menu to items and bhaving option to "use key" was only confusing.
I was thinking when i get all 5 keys i need to open for example the church door using them (which had been slightly fun actually), but now i only wasted couple of seconds more trying if they were usable and ended up seeing the last key in front of me when time ran out.
It was also a false promise of something better to come that didnt.
Christian message interpretation I see as maybe even good. For basically the whole story is of christian story, and the message is quite clear. The christian content just gets dmished a bit thanks to the short comings of the game otherwise. But I think the basic idea about how to show the christian message wasnt bad at all. This could well work in much much larger and content richer game.
Plus it was nonviolent game too.
All in all, to put it short.
Basic idea of a game of hunting keys with bible passages in simulated city isnt bad at all. However, since there were no other content in the game, the size of the city and longness of a game wasnt justified.
It looked great, and I liked the music, and I liked the overall movie like feeling of the game.
There were some bugs and oddities, that I would consider as acceptable. What this really was needing was more playing content (hints, jumping to places, using keys, something), with more playing content even with current bugs and oddities, this could have been real fun. Now it got bit boring lasting too long. If this haad been playable in 5 minutes, it had been at least okay, maybe even fun experience. Now it was even slightly boring experience.
But I do like to point out that this is nothing to be shamed of. For even with its shortcomings, It is still something worthy, especially for a competition like this.
The kongregate release comments are quite interesting observation by the way. For it is quite interesting to see how harsh (supposedly) nonbelievers actually are towards someone making a christian game. For it seems they are not giving any understanding to shortcomings on those comments. But at same time it was interesting to notice that game had been played over 500 times. I dont know how this calculated, that was i calculated twice for example, but we can safely say there have been at least 100 people playing it, and it might be even 300, and 11 even took time to comment about it, although all negatviely.