Finally got to play this game. It was shorter than i expected.
Personally Im a fan of Point´n´click games, and hence this entry was speicifically to my liking.
First thing that pops in my head when thinking of this game, is how well you built the puzzles in such a way that they were perhaps all methaphors, for i have to say that i couldnt comkpletely understand the cellars metaphors.
I understood that first of all you need a source of light (also it talks in bible that light is not put under table, but on top of table etc), after light have been revealed to you, you can see the world and throw it away, from which you will get cross, and cross opens your prisons door.
After that I suppose the idea was just getting more filled with spirit or something like that in cellar. After which you got up and were able to set the spirit free and I especially liked your interpretation about Full armor of God and how you need it to bare the stormy weather. It was very good interpretation also in sence that even you have your rain coat, its still not that nice going in taht stormy weather, which is true for the full armor of God too. While indeed full armor of God is necessary, even when you have it, its not that easy as just walking around. Hence I actually think that your figure of speech is in some sense even better than Pauls armor of God figure of speech, since with this one you right away understand that even with that raincoat, its still not going to be fun walking around in that storm.
Another thing that i felt positively about was that although puzzles were even bit too easy (especially when Mack had spoiled one third of them in his video), there were quite many of them. That your game actually felt quite full. I remember how there was this time in point n click games when it was very typical that each screen had only one puzzle to solve, and that was quite boring approach. This on the other hand made me feel like everything had its purpose, that you had lots of stuff there and many fo them were used for puzzles, making it give me a feel that i was able to do anything in your world, even in reality i was quite limited in my doings, like you actually always are in point´n´clicks.
I would have definetily liked this game having been longer, but in this small time you had stuffed a lot of stuff in this game making it feel very full and satisfying experience playing it, and definetily wanting more, especially when the puzzles were quite well thought. Its not easy to put several puzzles in same screen and still amke them feel naturally connected, that is exactly, i suppose, why at that one point in point´n´click history they had only one puzzle per screen, since that was much easier to make and get the game seem bigger. With all the stuff you had in your game, someone could have in those worse days already made a full game by putting each of the puzzle pieces in their own screen.
I liked the background music. It set the mood quite nicely in place. Unfortunately you didnt have any other sounds (or at least thats what you said, since i had to play with background music playing on browser, and game actualyl playing on XP soundless to get it to work at all).
Also the end demo was both bit confusing and disappointing in sense that it felt like you didnt quite have time to make it. It is good there at least is one, although it might look a lot like a bug. Also, the first time i first took the umbrella and raincoat, and then released bird, making it not open to me what was the need of the reaincoat and umbrella until i played it again specifically opening bird cage first to see if there is any need for those two. But that is a minor thing again. Just pointing out so you can take into consideration in future, since things like that are hard to catch yourself.
Graphics were very nice and set a nice mood for the game as well. Actually the whole mood of the game was very good. But that mood also made me think of Galileo Galilei for some reason. I was all the time drawn to thought of this game being about Galileo Galilei, that he was there in the attic. I guess its the sphere, the earth, the candle, the coloring looking like something ancient greek, and the music all that brought me that thought all the time in that attic.
By the way, i encountered one bug the first time i played today. I checked all the stuff in dark, then i lit the candle, and it seems the cnadle did get fire, but it didnt lit properly since the light didnt get full, and it stayed dark, and wouldnt accept me to lit the candle again. So I had to restart the game.
Anyway, all in all, I enjoyed playing this game. Very stuffy in positive sense, too short since i would have wanted more, nice graphics, nice atmosphere, excellent metaphors, brilliant version of armor of god to explain it to modern man in more understandable and familiar way. Unfortunately it seems you ran out of time leaving the end demo somewhat confusing, but otherwise very good game, and puzzles surely were christian mechanic way excellent.